new:
STEAM_x:y:z
y = 32 bits
z = 32 bits

old:
STEAM_a:b
b = 64 bits


y << 32 + z = b (I hope I got the shift operator the right way around). There is no limitation on the value of b,y or z.

Florian Zschocke wrote:

Alfred wrote:

nope, y could be any 32 bit value. Right now it is zero for everyone,
but don't rely on that.


Doesn't this nullify your former statement that you can convert between
the two formats?


Florian.



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