nope, y could be any 32 bit value. Right now it is zero for everyone, but don't rely on that.Just so that I really understand that correctly: when we had VALVE_a:b and now have VALVE_x:y:z that means that
y == b >> 32 and z == b & 0xffffffff
and that y is always 0 as long as b is smaller than 0xffffffff.
Right?
Florian.
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