<snip>
Just so that I really understand that correctly: when we had VALVE_a:b
and now have VALVE_x:y:z that means that

y == b >> 32
and
z == b & 0xffffffff

and that y is always 0 as long as b is smaller than 0xffffffff.

Right?
nope, y could be any 32 bit value. Right now it is zero for everyone, but don't rely on that.


Florian.




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