The exact details of the querying format are still to be determined (I have grand plans). The basic server queries (ping and serverinfo at a minimum) will remain UDP for performance reasons, with perhaps a slight format change (i.e adding fields). RCON has been re-implemented using a TCP/IP socket within which we send a simple packet format (to allow for sub-channels in the rcon stream). Exact details (and reference code hopefully) will be released to this list as soon as practicable (i.e when the format is locked down). I had planned to implement a more extensive querying API (see http://www.adminmod.org/alfred/SQS_v03.html, something this list helped generate a while ago) but time pressures may mean its execution isn't available on initial release.
(Will, I hope you will excuse me CC'ing the list on this response, I suspect lots of people want to know about this). - Alfred ----Original Message---- From: Will [mailto:[EMAIL PROTECTED] Sent: Friday, July 16, 2004 9:42 AM To: Alfred Reynolds Subject: Source Engine Query Format > Hi, > I was wondering if you have (or are able to) release any > information on the game server query format for the Source engine > based games. I have recently read on a forum that the RCON > implementation will be TCP based, is the information query also going > to be TCP based, or will you stick to the old UDP format? Also will > TCP be utilised in the master server list updates? > > Will _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
