The exact details of the querying format are still to be determined (I
have grand plans). The basic server queries (ping and serverinfo at a
minimum) will remain UDP for performance reasons, with perhaps a slight
format change (i.e adding fields).
RCON has been re-implemented using a TCP/IP socket within which we send
a simple packet format (to allow for sub-channels in the rcon stream).
Exact details (and reference code hopefully) will be released to this
list as soon as practicable (i.e when the format is locked down). 
I had planned to implement a more extensive querying API (see
http://www.adminmod.org/alfred/SQS_v03.html, something this list helped
generate a while ago) but time pressures may mean its execution isn't
available on initial release. 

(Will, I hope you will excuse me CC'ing the list on this response, I
suspect lots of people want to know about this).
- Alfred


----Original Message----
From: Will [mailto:[EMAIL PROTECTED]
Sent: Friday, July 16, 2004 9:42 AM
To: Alfred Reynolds
Subject: Source Engine Query Format

> Hi,
>   I was wondering if you have (or are able to) release any
> information on the game server query format for the Source engine
> based games. I have recently read on a forum that the RCON
> implementation will be TCP based, is the information query also going
> to be TCP based, or will you stick to the old UDP format? Also will
> TCP be utilised in the master server list updates?     
> 
> Will

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