Brian A. Stumm wrote:

Perhaps I am missing it but I want more... :D

Nowhere within that spec did I see a "TEAM" field. Health? Armor? Team Scores in the server data? Personal Scores (dod) or Money (cs), etc.

This makes the assumption that all MODs are team based. The engine should make no such assumption.


What would be better is to have a "MOD specific" query command that will allow the engine to call a function in the MOD that returns a result.

For example...

Query app sends "modvalue\0\team\0\playerindex=1\0" to request the MOD's "team" value for player index 1.

The engine would pass this query string to the MOD DLL code and the MOD DLL code would return a response string to the engine which would get returned to the query app...

"Terrorist\0", or "BlueTeam\0", etc.

The MOD DLL could create it's own extensions to the standard engine list of query commands to allow query apps to determine "money", "armor", "flag carrying status", etc.

--
Jeffrey "botman" Broome

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