I think what should be made should be very much up to the mod developers.
They just have to tell us what is available, possibly through another query.
Start off with some basic information that every game should have (player
name, player ping, player connection time) then allow mods to add the extra.
As not every mod uses things like health (HL Rally), Armour (DoD) and has
their own extra data as you mentioned Brian.


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_apps-
> [EMAIL PROTECTED] On Behalf Of Brian A. Stumm
> Sent: 16 July 2004 19:43
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_apps] RE: Source Engine Query Format
> 
> 
> Perhaps I am missing it but I want more... :D
> 
> Nowhere within that spec did I see a "TEAM" field. Health? Armor? Team
> Scores in the server data? Personal Scores (dod) or Money (cs), etc.
> 
> Here is a wish list of data I'd like to be able to natively query... Pay
> no attn to the tab-delim format, thats not my concern. My concern is the
> quantity of data, specifically team oriented data such as it is lacking in
> current hl engine even though the popular mods are all team based.
> 
> http://forums.unitedadmins.com/index.php?act=ST&f=222&t=37466&st=0#entry21
> 3071
> 
> Of course your welcome to borrow on anything in that API. ;)
> 
> On Fri, 16 Jul 2004, Alfred Reynolds wrote:
> 
> > The exact details of the querying format are still to be determined (I
> > have grand plans). The basic server queries (ping and serverinfo at a
> > minimum) will remain UDP for performance reasons, with perhaps a slight
> > format change (i.e adding fields).
> > RCON has been re-implemented using a TCP/IP socket within which we send
> > a simple packet format (to allow for sub-channels in the rcon stream).
> > Exact details (and reference code hopefully) will be released to this
> > list as soon as practicable (i.e when the format is locked down).
> > I had planned to implement a more extensive querying API (see
> > http://www.adminmod.org/alfred/SQS_v03.html, something this list helped
> > generate a while ago) but time pressures may mean its execution isn't
> > available on initial release.
> >
> > (Will, I hope you will excuse me CC'ing the list on this response, I
> > suspect lots of people want to know about this).
> > - Alfred
> >


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