> > or it could be due to low network bandwidth
> > ->somewhere between the server and the client
>
> One thing that still eludes me is how I still see choke on lan,
> when it implys that the client can't take what the server is
> trying to give it, when if anything I would imagine the
> situation being that the server can't give the client what it wants...
>
> hmmm.   ;/

The problem is, it has nothing to do with the bandwidth between the
client and server.  It has to do with whether the server can keep up
with sending the world updates to the client, limited by rate caps.

--
Eric (the Deacon remix)

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