Ah!  I see now.  So I can set the rate as low as I want and monitor the
choke.

Another question would be:  Since I'm connecting over the LAN, should I
get choke more easily than someone comming in from the internet?  I would
think so but I'm not sure.

>>----- Original Message -----
>>From: "Me" <[EMAIL PROTECTED]>
>>To: <[EMAIL PROTECTED]>
>>Sent: Friday, March 14, 2003 4:11 PM
>>Subject: RE: [hlds_linux] Optimizations
>>
>>>One guy on the NS list was setting his sv_maxrate as low as 3000.
>>> This wouldn't cause people's ping to bounce around would it?
>>>
> Ronin wrote:
>
>>It would if there is more data to send than a maxrate of 3000 would
>> allow.
>>
> Amazing, not only don't you know anything about overclocking, you don't
> even know anything about HLDS.
> Is there anything you are good at exept showing of your ignorance and
> bad manners on mailforums?
>
> Anyway ME, to low rate will give the players a lot of Chocke, especially
> if they are running with such a high cl_updaterate as 100.
> If you decide to cut down the rate to such low levels you should
> probably also limit the cl_updaterate to eg default (20)
>
> FYI:
> Choke is the percenatage of updates not sent by the server to the client
> per second because the server to client communication link is saturated.
> Basically choke is when the server can't send the client data without
> the connection becoming "backed up".  This could be due to slow frame
> rates on the client (causing the client's engine to not process data
> fast enough) or it could be due to low network bandwidth somewhere
> between the server and the client
>
> --
> /Stefan
>
> Software never has bugs. It just develops random features. =)
>
>
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