--- Alastair Grant <[EMAIL PROTECTED]> wrote: > I can reproduce on the 53.03 detonators, although it appears that > players aren't visible through the walls until you can see them. > Then > they disappear quickly after going back out of view. >
When I test this, though I can't see players across the map, I can see players behind 2-3 walls. Perhaps it is a limitation of your gpu that you are not seeing them until you should (i.e., it isn't processing fast enough). just a thought... I have to say, this is great for watching demos of suspected cheaters. I have two boxes, one is my new game box (w/ ATI card), the other is my test box (old game box w/ a geforce card). I dont connect to game servers with Box #2, mainly because I was using a wallhack to watch demos submitted by my regs. When 1.6 came out, I pretty much stopped trying to review demos with cheats on, just because I was paranoid about VAC possibly detecting it since 1.6 forces you to auth through Steam even when running a listenserver. I dont keep up on the latest cheats, just had an old wallhack that worked through 1.5, and i'm sure it would have been detected in 1.6. This driver bug, though lamentable that it exists, has made it easier to start reviewing demos again. I have to imagine that any one who goes to the trouble to play HL in D3D just to exploit this bug is silly. I honestly beleive that D3D detracts from the current HL experience greatly. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

