> Not if it would have cost them more to put in OpenGL support than they'd
> get back in sales on those platforms...

And whatever happened to getting your game to the _person_ who wants to play
it instead of to the _computer_ they choose to use? Especially when there
are viable alternatives to "proprietary standards" such as D3D. You would
here me shut up about a Mac port of HL2 just as quickly if you told me there
was a D3D package for Mac OS X as if you said Valve changed their mind and
decided to also use OpenGL. My point is-- I don't care how you get it to me,
I just want to have it. Valve is making choices that preempt any chance of
that ever happening, and that sucks.

But more importantly, why are people still playing Half-Life (and TFC and CS
and DoD...) after how many years? Is it because it only runs on Windows? Is
it because the only people who like it use Windows?

No, I think the existence of this mailing list is proof enough otherwise. I
tend to think the answer to those questions is that Half-Life is a great
game that attracts people regardless of their platform of choice.

Unfortunately, this time around I think you're probably right. Thank you
once again, oh almighty dollar. >:-(


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