Mad Scientist wrote:
According to the great words of KnowHow The NetCrawler:
Mad Scientist wrote:
Funny thing is I still run the same classic maps and I still have
the same max player limits as I used to run on P2-400's. Only now I
use Athlon 2500+'s.
Yeah, but as you might also notice, the game has changed quite a lot
since then.
Sure it has, but that still doesn't explain why we only see this
problem on Linux servers. Also, I'd be willing to bet my UT2K3 server
runs maps with way more entities and it doesn't use nearly as much CPU.
I know, but a game being patched on end probably suffers a little.
I myself can relate to the prblems, my first CS server was a 233 K6-II,
now it's a 2,4 P4.
I don't have the problems you are having, since I only run a single
server, but I can understand your worries.
I may not have made myself clear, I DO agree that the usage is crazy, I
just don't think using that particular argument is valid.
--
-KnowHow
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