On Sat, Jan 17, 2004 at 02:34:33PM -0600, B Porter wrote:
> > 2 years ago people ran 10 player servers and maps contained
> > 200 entities.
>
> I am STILL running a 10 person linux server, and the CPU usage (and
> associated player-side lag) is awful. This on the same machine that could
> handle a 32 person CS 1.5 server without breaking a proverbial sweat.
> Something else is going on here, whether Valve wants to fess up to it or
> not, and it only started happening after they release Steam.

If I remember good, it started when they fixed a bug with metamod
(problem with hitboxes), in june or july 2003.
They fixed this, and the server was eating 20-30% more CPU...
I would prefer keep the bug.

But anyway, it's compilers fault. (c) Valve

--
DjoDjo

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