--
On some maps half a proc sounds perfectly normal to me. A number of CS and
TFC maps run a steady half proc with spikes up to 80% with only 10-12
people connected... nothing new there.

Crazy considering 10 people connected on a heavy map in 3.1.1.0.c routinely
ran under 10%... efficient maps ran at 2 to 5%.

I see someone else here complaining about using a full proc with 18
players, that is perfectly normal for some time now too. If you run an 18
slot on a single proc machine it will play really well if you have the
connection but it will tax the machine at times. If you put another server
on it, no matter how small, both will suffer. Pings go to the dogs and lag
spikes become commonplace.

I am not saying you can't run more than one decent sized server on a single
proc, I know a lot of people do but those are *not* the servers you see a
player screen full of low and mid 2 digit pings.

That's what steam has given us, a five to tenfold increase in server load.
What have we got out of that increase in the way of gameplay? Is it a
radically different game than it was in 3.1.1.0.c? Are the graphics any
better? Are the physics any better? No, no and no... it is the same damn
game that we were playing years ago. If anything, the feel and physics have
deteriorated from the early and mid days of WON HL.

WON HL is still better than steam is performance wise (nix) but not by a
whole lot so there are our choices... A WON server with poor efficiency or
a steam server with horrible efficiency.

Rick


At 03:20 PM 6/24/2004 -0700, you wrote:
>Message: 3
>From: "Zak Haque" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] CS lag fix
>Date: Thu, 24 Jun 2004 19:06:52 +0100
>Reply-To: [EMAIL PROTECTED]
>
>CPU     In      Out     Uptime  Users FPS   Players
>99.80 53.17 59.63 51      14    23.62 11
>
>Not doen anything good for me, that's on a p4 2.4ghz, 1gb ddr, 80gb hd 12
>man server 10 players 1 hltv.
>
>Rh9.0 kernel 2.6.1
>
>With pingboost 2
>
>Without pingboost, it runs the server max 50% cpu used, still not
>acceptable.
--

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