Actually, prior to this lag issue, I was able to run 2 18 slot CS servers, with admin mod and plugins, players pinging in the 25ms-50ms range, and the proc would only spike to 70 at the most. Now with only one 18 slot server, without any plugins or admin mod, it spikes to 96%. So I would have to disagree with that part of what you said. And this is with the lag fix by the way.
Thanks ----- Original Message ----- From: "Rick Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 24, 2004 9:34 PM Subject: RE: [hlds_linux] CS lag fix > -- > On some maps half a proc sounds perfectly normal to me. A number of CS and > TFC maps run a steady half proc with spikes up to 80% with only 10-12 > people connected... nothing new there. > > Crazy considering 10 people connected on a heavy map in 3.1.1.0.c routinely > ran under 10%... efficient maps ran at 2 to 5%. > > I see someone else here complaining about using a full proc with 18 > players, that is perfectly normal for some time now too. If you run an 18 > slot on a single proc machine it will play really well if you have the > connection but it will tax the machine at times. If you put another server > on it, no matter how small, both will suffer. Pings go to the dogs and lag > spikes become commonplace. > > I am not saying you can't run more than one decent sized server on a single > proc, I know a lot of people do but those are *not* the servers you see a > player screen full of low and mid 2 digit pings. > > That's what steam has given us, a five to tenfold increase in server load. > What have we got out of that increase in the way of gameplay? Is it a > radically different game than it was in 3.1.1.0.c? Are the graphics any > better? Are the physics any better? No, no and no... it is the same damn > game that we were playing years ago. If anything, the feel and physics have > deteriorated from the early and mid days of WON HL. > > WON HL is still better than steam is performance wise (nix) but not by a > whole lot so there are our choices... A WON server with poor efficiency or > a steam server with horrible efficiency. > > Rick > > > At 03:20 PM 6/24/2004 -0700, you wrote: > >Message: 3 > >From: "Zak Haque" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlds_linux] CS lag fix > >Date: Thu, 24 Jun 2004 19:06:52 +0100 > >Reply-To: [EMAIL PROTECTED] > > > >CPU In Out Uptime Users FPS Players > >99.80 53.17 59.63 51 14 23.62 11 > > > >Not doen anything good for me, that's on a p4 2.4ghz, 1gb ddr, 80gb hd 12 > >man server 10 players 1 hltv. > > > >Rh9.0 kernel 2.6.1 > > > >With pingboost 2 > > > >Without pingboost, it runs the server max 50% cpu used, still not > >acceptable. > -- > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.707 / Virus Database: 463 - Release Date: 6/15/2004 > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

