Could everyone post their system specs, kernel version, and further measures you
did to optimize your servers? Also, some charts of CPU usage and # of players
would be helpful :).

I am running RH 9.0 on a 2.4 GHz Intel Pentium 4 ( Hyperthreading off ), and am
not experiencing these bogus CPU usage? What was it 16/18 players and 90%
usage?

Input would be nice from you all :)

Regards

Quoting Marcos Dias <[EMAIL PROTECTED]>:

> I am having problem with de_inferno.
>
> When this maps run some server have 500ms.
>
> And before the update I didn't have this problem.
>
> Marcos Dias
> www.netrangers.com.br
>
> ----- Original Message -----
> From: "Rick Thompson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, June 24, 2004 10:34 PM
> Subject: RE: [hlds_linux] CS lag fix
>
>
> > --
> > On some maps half a proc sounds perfectly normal to me. A number of CS and
> > TFC maps run a steady half proc with spikes up to 80% with only 10-12
> > people connected... nothing new there.
> >
> > Crazy considering 10 people connected on a heavy map in 3.1.1.0.c
> routinely
> > ran under 10%... efficient maps ran at 2 to 5%.
> >
> > I see someone else here complaining about using a full proc with 18
> > players, that is perfectly normal for some time now too. If you run an 18
> > slot on a single proc machine it will play really well if you have the
> > connection but it will tax the machine at times. If you put another server
> > on it, no matter how small, both will suffer. Pings go to the dogs and lag
> > spikes become commonplace.
> >
> > I am not saying you can't run more than one decent sized server on a
> single
> > proc, I know a lot of people do but those are *not* the servers you see a
> > player screen full of low and mid 2 digit pings.
> >
> > That's what steam has given us, a five to tenfold increase in server load.
> > What have we got out of that increase in the way of gameplay? Is it a
> > radically different game than it was in 3.1.1.0.c? Are the graphics any
> > better? Are the physics any better? No, no and no... it is the same damn
> > game that we were playing years ago. If anything, the feel and physics
> have
> > deteriorated from the early and mid days of WON HL.
> >
> > WON HL is still better than steam is performance wise (nix) but not by a
> > whole lot so there are our choices... A WON server with poor efficiency or
> > a steam server with horrible efficiency.
> >
> > Rick
> >
> >
> > At 03:20 PM 6/24/2004 -0700, you wrote:
> > >Message: 3
> > >From: "Zak Haque" <[EMAIL PROTECTED]>
> > >To: <[EMAIL PROTECTED]>
> > >Subject: RE: [hlds_linux] CS lag fix
> > >Date: Thu, 24 Jun 2004 19:06:52 +0100
> > >Reply-To: [EMAIL PROTECTED]
> > >
> > >CPU     In      Out     Uptime  Users FPS   Players
> > >99.80 53.17 59.63 51      14    23.62 11
> > >
> > >Not doen anything good for me, that's on a p4 2.4ghz, 1gb ddr, 80gb hd 12
> > >man server 10 players 1 hltv.
> > >
> > >Rh9.0 kernel 2.6.1
> > >
> > >With pingboost 2
> > >
> > >Without pingboost, it runs the server max 50% cpu used, still not
> > >acceptable.
> > --
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.707 / Virus Database: 463 - Release Date: 6/15/2004
> > --
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to