You might find this interesting Tim: http://gaming.multiplay.co.uk/stats/server_os_comparison.htm
N.B. On the map change front its generally not the file / disk access that causes the lag as on all modern IDE disks / subsystems the CPU load caused by the physical data access is negligible, its the high CPU spike as the game server reinitialises and loads the data said data once read from disk. Hence SCSI disks are relatively pointless when you compare the price / performance differential. That's not to say if money is know object it wont help just that is not really a contributing factor to the map change spike any more.
Steve / K
----- Original Message ----- From: "Tim Driggers" <[EMAIL PROTECTED]>
My apologies for not saying Linux binary compatibility.
I have run servers both ways, as mentioned above.
I am also aware of many people who claim that FreeBSD has a higher performance when running a dedicated game server than linux does, but I obviously didnt do my research as you say. Can you give me some site examples with performance numbers that back the claim up? Maybe with your input I will be convinced to switch back to fbsd.
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