Kevin Gerry wrote:

HOWEVER, what I -AM- saying is that Valve should actually patch things
faster than they are currently.

I wasn't in any way arguing against *that*. :)

Come on, how many lines of code is that %n bug to fix? Be honest there.

One.

After fixing it... How long does it take to re-compile the client/server?

Longer than you think but still not long enough to serve as an argument. :) But the fun starts *after* all that. I don't want to start an argument about that, but, just for info, it might interest you that fixing a bug means more than changing one line and rebuilding. It needs to be tested, verified, cross-checked, made sure that it doesn't affect other parts, made sure that this and only this change is in the rebuild, etc. For a company a software bug is not just changing one line of code but much more expensive. We're lucky that Valve isn't Microsoft, because for them one small bug is even much, much more expensive. :)

Florian

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