In a bold display of creativity, Mariusz Zielinski wrote:
 Without knowledge how serwer works internally and what problems programmers
stumbled upon while implementing srcds we _can_not_say_anything_ about
benefits/losses coming from multithreaded server.

It's not strictly based on srcds as it is the fact that it's an online FPS and the necessarily direct conclusions that you can jump to based on that fact alone, as has been explained very thoroughly and in-depth by Alfred in the past, including addressing HL itself.

Is there any other online FPS server that has native SMP support and
sees a substantial performance gain as a result, under any conditions?
I don't know of any, and I'm guessing it's not just laziness on the part
of developers...  I mean, bear in mind that since they built the source
engine is more or less from scratch, don't you think they could've built
in SMP support if they really thought it would be helpful?  Hell, that'd
be marketing pizzazz right there.

--
Eric (the Deacon remix)

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