The next update will remove that warning, its only a problem if you are trying to render textures to the screen (which dedicated servers do not).
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd Sent: Sunday, December 12, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] no representative texture for material ... > happens to everyone, doesnt affect anything, dont worry about it > > > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby <[EMAIL PROTECTED]> > wrote: > > Hello All > > > > Just asking when the following bug will be fixed: > > > > Executing dedicated server config file > > CMaterial::GetNumAnimationFrames: > > no representative texture for material sprites/zerogxplode > > CMaterial::GetNumAnimationFrames: > > no representative texture for material sprites/wxplo1 ... > > CMaterial::GetNumAnimationFrames: > > no representative texture for material sprites/glow01 > > CMaterial::GetNumAnimationFrames: > > no representative texture for material sprites/glow The Navigation > > Mesh was built using a different version of this map. > > > > There was a lot more of the above lines. > > > > It's been like this for me since the CS:S Beta :( However these > > files > > do exist but in the hl2/materials/sprites/... > > > > Is the hlds having problems mapping/linking to those files? > > > > Any help is welcome. > > Thanks in advance > > Paul Kirby > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

