The next update will remove that warning, its only a problem if you are
trying to render textures to the screen (which dedicated servers do
not).

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elmer
Fudd Sent: Sunday, December 12, 2004 3:23 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] no
representative texture for material ...

> happens to everyone, doesnt affect anything, dont worry about it
>
>
> On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby <[EMAIL PROTECTED]>
> wrote:
> > Hello All
> >
> > Just asking when the following bug will be fixed:
> >
> > Executing dedicated server config file
> > CMaterial::GetNumAnimationFrames:
> > no representative texture for material sprites/zerogxplode
> > CMaterial::GetNumAnimationFrames:
> > no representative texture for material sprites/wxplo1 ...
> > CMaterial::GetNumAnimationFrames:
> > no representative texture for material sprites/glow01
> > CMaterial::GetNumAnimationFrames:
> > no representative texture for material sprites/glow The Navigation
> > Mesh was built using a different version of this map.
> >
> > There was a lot more of the above lines.
> >
> > It's been like this for me since the CS:S Beta :( However these
> > files
> > do exist but in the hl2/materials/sprites/...
> >
> > Is the hlds having problems mapping/linking to those files?
> >
> > Any help is welcome.
> > Thanks in advance
> > Paul Kirby
> >
> > _______________________________________________
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> > archives, please visit:
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