Are framerates that high really needed? What sort of latency difference would it make in game? Is that the difference between 15 latency and 35 latency? Also does this reduce the # of daemons you can run on the the box? Thanks
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: [email protected] Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/10000 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: > 1000Hz in the kernel should result in a *max* of 1000fps on the > server, I thought. Seems to me if it's 333fps that you're seeing and > there's plenty of CPU left that there would be three servers running > at once. Not exactly sure though. > > On 5/23/05, Chris Adams <[EMAIL PROTECTED]> wrote: > >>Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... > > > > -- > Clayton Macleod > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > . > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

