Are framerates that high really needed? What sort of latency difference
would it make in game? Is that the difference between 15 latency and 35
latency? Also does this reduce the # of daemons you can run on the the
box?
Thanks

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Monday, May 23, 2005 2:09 PM
To: [email protected]
Subject: Re: [hlds_linux] Tickrate 100

in my experience even with a 1000hz kernel and 1000/10000 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.


Clayton Macleod wrote:
> 1000Hz in the kernel should result in a *max* of 1000fps on the
> server, I thought. Seems to me if it's 333fps that you're seeing and
> there's plenty of CPU left that there would be three servers running
> at once. Not exactly sure though.
>
> On 5/23/05, Chris Adams <[EMAIL PROTECTED]> wrote:
>
>>Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...
>
>
>
> --
> Clayton Macleod
>
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