I think the default for Quake 3 engine games is 20fps on the server
side - I remember Q3RA players (in my experience the single most fussy
group of gamers when it comes to ping and responsiveness) whining that
our servers were only on 20fps, when all the 'good' ones were on 30fps.

Anything more than 60fps seems ludicrous to me. I sort of wish Valve
would just cap it at that (or even lower) just so there's a line in the
sand drawn with it.

-- dave

---- Original Message ----
From: "localhost" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, May 24, 2005 4:53 PM
Subject: Re: [hlds_linux] Tickrate 100

that really depends who you ask :-p

if you ask a gamer they will likely tell you that every frame matters
as it increases shot registration.

if you ask a server admin, anything over a few hundred is overkill
for sure.
realistically, there would be negligible performance gain from a
server fps of 333 to 1000.  pings will go down a little bit going from
100 to
333, but not too much from 333 and up.

basically what it comes down to is pleasing your clients (assuming you
are an admin for a rental company).  the gamers will see a huge fps
and think it is a good server, even though they would be as satisfied
with a lower fps.

the higher the fps the higher the cpu usage in most cases.  normally
it is not a drastic change (one or two percent) but it can be higher
or
lower depending.

Reza A. Ambler wrote:
Are framerates that high really needed? What sort of latency
difference would it make in game? Is that the difference between 15
latency and
35 latency? Also does this reduce the # of daemons you can run on the
the box?
Thanks

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
localhost Sent: Monday, May 23, 2005 2:09 PM
To: [email protected]
Subject: Re: [hlds_linux] Tickrate 100

in my experience even with a 1000hz kernel and 1000/10000 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without
too much cpu usage.


Clayton Macleod wrote:

1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.

On 5/23/05, Chris Adams <[EMAIL PROTECTED]> wrote:


Doesn't 1000Hz usually result in 333fps? Under HL on Linux
anyway...



--
Clayton Macleod

_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to