i would like to know why would care they cant get over 333fps, considering
most games
run at 30-60

Kingsley

----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, October 01, 2005 5:43 PM
Subject: RE: [hlds_linux] FPS Cap at 333.44?


Hmm, not true. I started out running CS:S on a box running w2k3, and I
could
get as high as 512fps at start up, and it'd sustain 450-470fps full (24
player, regardless of tickrate).

Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break
the 333fps barrier, and that will get as low as 40-50 fps when full (same
player count). And I am noticing this on DoD:S as well as CS:S. Crazy
thing
is tho, the w2k3 box I had was only half as powerful hardware-wise as the
RHEL4 box I run now.

So yeah, I'd like to see some suggestions and/or an explanation as well
please.

- K2
http://www.hardfought.org


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of forb
Sent: Friday, September 30, 2005 8:27 PM
To: [email protected]
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Don't quote me on this cause its late, but I'm pretty sure the source
engine
doesn't go any higher right now (if ever).

-forb

[EMAIL PROTECTED] wrote:

This is very strange.  I have a 2.66ghz P4 that is dedicated to running
our DOD:S private server for right now.  It is running the latest 2.6
kernel and on Gentoo.  I have set the -tickrate 100 +fps_max 600
sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
-pingboost 2

Oddly enough, the server never goes about 80% CPU during a scrim but
the FPS will not go higher than 333.44 regardless of all these
settings.  Any suggestions as to what to look at?

Regards,
/p

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