OK, as stated, VAC cant detect a cheat that hasnt allready been out, cause
it didnt exist, unless its a bad cheat that uses old exploits, so if thier
beta testing a cheat thats really new, it wont get them till the cheat is
dissected by the vac coders and corrected for. And to hell with false sense
of security, so we let a murderer kill a few more people even if we can stop
him so when we stop him his spirit is crushed? How about, if every time you
try to connect with a known cheat you get banned, and after 5-10 times maybe
you'll get the message and give up! AND the client doesnt pay for anticheat
usually , its the server side provider, someone whos making money from
renting servers. If you have your own box and dont want the "good"
anticheat, then by all means, dont buy it, its a free country, but me, if
someone said, "Here, for 30-50$ you get a licience for 10 servers, or $200
for an unlimited licience" I'd get it, then make it an option when my
clients rent servers. Alot of league players with private servers they scrim
on would get it I bet, as well as better clans and CS communitys, especially
if its a 1 time price and updates are free, like most software like this. I
mean, if you purchase 1 instance of cs 1.6, you can put it on 1000 servers,
so paying for an anticheat that works isnt a big deal, epecially if you pass
it on to the customers that want it.
----- Original Message -----
From: "Dan E" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 17, 2006 12:35 PM
Subject: Re: [hlds_linux] Updating VAC2


Not only that, but it will lure them and anybody who
they release their code to into a false sense of
security.  They use it, and then more and more use it,
and then suddenly they all get banned.  Sorta building
up a userbase and then crushing it quickly :)  It's a
win-lose situation: you allow some people to get away
with it for a while, but then they eventually get what
they deserve.  Another point is that people may be
worried about using their hacks, because I know that
at least for myself, I do not want to have to shell
out more money for a game that I already purchased :P

--- Bryan <[EMAIL PROTECTED]> wrote:

Think of it this way. If a cheater is writing code
and he wants to test
it out to see if it is working or not. He joins a
server and boom he is
kicked for using a cheat? What has this done? It has
just showed him
what the Anti-cheat software is looking for and
where he  need to change
his code. Trust me when I say these cheaters and
hackers are not some
dumb punk on the street corner. They are clever
folks and they test the
system constantly to find out what works and what
doesn't. Some of your
best anti-cheat programers are former cheaters
themselves. Kicking them
instantly upon the detection of a cheat gives them
positive feedback on
how well they wrote their code. In a sense instant
kicks are helping the
cheaters and hackers out.

Crazy_One

aprand wrote:

> Subject: Re: [hlds_linux] Updating VAC2
>   Pro-active means acting in advance. While there
might be SOME
> pro-active
> measures valve can take, by making sure there are
no erors or exploits on
> thier code, VAC needs to look for specific markers
or files that need to
> already exist, else how can they be found? As for
the need of some
> kind of
> list m0gley: If you have a spyware program, and it
never says it
> caught any
> spyware, how do you know it works? Would you keep
such a program? No, we
> need to see results. As for delayed banning: think
of this Bryan, is it
> better for a thief to be afraid he might be
caught, or for him to
> actually
> GET CAUGHT IN THE ACT. If you saw a guy speeding,
driving recklessly,
> and he
> was pulled over WHILE he was commiting the act,
this would protect others
> from his reckless actions. While cheating doesnt
measure up in
> importance,
> still there is great satisfaction in knowing that
the cheater got caught
> when he committed the crime, not a week later. So
what if he thinks he
> got
> away with it. Do you think being banned a week
later will deter him from
> cheating more than if it happens on his first
experiance? Which would
> deter
> you more, getting caught the 1st time, every time,
or being able to play
> with your cheats a week or 2 before you get
caught? Seems the latter
> would
> actually promote the idea "I can have fun for a
week or 2 before that
> stupid
> VAC program gets me, its so lame!" Cheats arent
detected when they first
> come out anyway, so as to the feedback to the
cheat coders, if its a week
> after the cheat comes out (and that would be very
quick, if VAC bans
> as soon
> as it learns of, codes for, updates for, or
detects..still takes some
> time,
> reactive right?) or 2 weeks, if we "delay ban" I
think the coders will
> get
> about the same feedback.
>    Now, as to the cost of coding vs opensource, as
we all know in many
> (not
> all) cases when a company is producing a high
level, well coded, well
> tested
> software with many coders, continuas updates, etc,
they would like to get
> paid, because thier product has high expectations
to work, and they
> have a
> business and reputation that depends on it. Not to
say some free programs
> aren't fantastic and work as well, but percentage
wise, and when dealing
> with something we deem "very important", usually
professionally coded
> programs perform better. So if someone developed
such a program, wouldn't
> leagues, clans, communities that are serious about
stopping cheaters
> buy it,
> as long as it wasn't too extravagantly priced? I
would! If it worked.
> Windows has security updates, but don't millions
buy firewall, spam
> protection, spyware programs, virus detection,
even though there are free
> versions of these?
>   Sorry for the long post again, but I really hate
cheating, and I hate
> thinking people cheat. I hate seeing people that
are skilled called
> cheaters, and I hate seeing people FLAUNTING their
cheats in some servers
> (speed hacks and spinning aimbots, ones that are
no-brainers, but still
> don't get caught WHILE THEIR BEING ARROGANT
CHEATING ASSHOLES!).
> 'nuff said
>
>
>
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