Yes.

And once they are banned by VAC2, they go out and buy another copy of the
game. VAC2 is a revenue generating architecture for Valve.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent: Friday, February 17, 2006 8:13 AM
To: [email protected]
Subject: Re: [hlds_linux] Updating VAC2

Think of it this way. If a cheater is writing code and he wants to test
it out to see if it is working or not. He joins a server and boom he is
kicked for using a cheat? What has this done? It has just showed him
what the Anti-cheat software is looking for and where he  need to change
his code. Trust me when I say these cheaters and hackers are not some
dumb punk on the street corner. They are clever folks and they test the
system constantly to find out what works and what doesn't. Some of your
best anti-cheat programers are former cheaters themselves. Kicking them
instantly upon the detection of a cheat gives them positive feedback on
how well they wrote their code. In a sense instant kicks are helping the
cheaters and hackers out.

Crazy_One

aprand wrote:

> Subject: Re: [hlds_linux] Updating VAC2
>   Pro-active means acting in advance. While there might be SOME
> pro-active
> measures valve can take, by making sure there are no erors or exploits on
> thier code, VAC needs to look for specific markers or files that need to
> already exist, else how can they be found? As for the need of some
> kind of
> list m0gley: If you have a spyware program, and it never says it
> caught any
> spyware, how do you know it works? Would you keep such a program? No, we
> need to see results. As for delayed banning: think of this Bryan, is it
> better for a thief to be afraid he might be caught, or for him to
> actually
> GET CAUGHT IN THE ACT. If you saw a guy speeding, driving recklessly,
> and he
> was pulled over WHILE he was commiting the act, this would protect others
> from his reckless actions. While cheating doesnt measure up in
> importance,
> still there is great satisfaction in knowing that the cheater got caught
> when he committed the crime, not a week later. So what if he thinks he
> got
> away with it. Do you think being banned a week later will deter him from
> cheating more than if it happens on his first experiance? Which would
> deter
> you more, getting caught the 1st time, every time, or being able to play
> with your cheats a week or 2 before you get caught? Seems the latter
> would
> actually promote the idea "I can have fun for a week or 2 before that
> stupid
> VAC program gets me, its so lame!" Cheats arent detected when they first
> come out anyway, so as to the feedback to the cheat coders, if its a week
> after the cheat comes out (and that would be very quick, if VAC bans
> as soon
> as it learns of, codes for, updates for, or detects..still takes some
> time,
> reactive right?) or 2 weeks, if we "delay ban" I think the coders will
> get
> about the same feedback.
>    Now, as to the cost of coding vs opensource, as we all know in many
> (not
> all) cases when a company is producing a high level, well coded, well
> tested
> software with many coders, continuas updates, etc, they would like to get
> paid, because thier product has high expectations to work, and they
> have a
> business and reputation that depends on it. Not to say some free programs
> aren't fantastic and work as well, but percentage wise, and when dealing
> with something we deem "very important", usually professionally coded
> programs perform better. So if someone developed such a program, wouldn't
> leagues, clans, communities that are serious about stopping cheaters
> buy it,
> as long as it wasn't too extravagantly priced? I would! If it worked.
> Windows has security updates, but don't millions buy firewall, spam
> protection, spyware programs, virus detection, even though there are free
> versions of these?
>   Sorry for the long post again, but I really hate cheating, and I hate
> thinking people cheat. I hate seeing people that are skilled called
> cheaters, and I hate seeing people FLAUNTING their cheats in some servers
> (speed hacks and spinning aimbots, ones that are no-brainers, but still
> don't get caught WHILE THEIR BEING ARROGANT CHEATING ASSHOLES!).
> 'nuff said
>
>
>
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>
>
>



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