Cc2iscooL wrote:
-- [ Picked text/plain from multipart/alternative ] Possibly. I've also noticed a spike in cpu usage since updating. I kept the old binaries on one of my modifications (Dystopia, 24 player, 66 tick) and it was running around 75-85% CPU (2.0ghz dual opteron system). I had to update the server to run some of the newly made maps, and after updating, I now have a load of 95-100% CPU, so when full the server jumps around and is quite inefficient. I had to reduce it to 33 tickrate, and now it runs at 45-55% CPU...wow. Something must be wrong.
So you halved the simulation work by halving the tick rate and saw the CPU load drop by a factor of 2 so there must be something wrong?? Hope you got a refund from your maths lessons. Steve ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

