Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Possibly. I've also noticed a spike in cpu usage since updating. I
kept the old binaries on one of my modifications (Dystopia, 24
player, 66 tick) and it was running around 75-85% CPU (2.0ghz dual
opteron system). I had to update the server to run some of the newly
made maps, and after updating, I now have a load of 95-100% CPU, so
when full the server jumps around and is quite inefficient. I had to
reduce it to 33 tickrate, and now it runs at 45-55% CPU...wow.
Something must be wrong.

So you halved the simulation work by halving the tick rate and saw
the CPU load drop by a factor of 2 so there must be something wrong??
Hope you got a refund from your maths lessons.

   Steve


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