Shrug. CPU usage is irrelevant in the end, as what really matters is whether
the servers perform well when they're full, and right now two full servers
on Windows appears to be holding a higher FPS and tickrate than Ubuntu was.

Mucking around with custom kernels and so on only helps marginally. Once I
get a spare moment I'll install SNMP on the Windows box and start graphing
CPU/RAM usage (I have a few months graphs from the Ubuntu installation).

If I find a glaring difference I'll put them up for comparison.

-Scott

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Sunday, 5 November 2006 12:04 a.m.
To: [email protected]
Subject: Re: [hlds_linux] srcds performance

--
[ Picked text/plain from multipart/alternative ]
Not too sure which Ubuntu ver you were using, but thought I'd just mention
that I "think" some of the later ones, especially server cd ver (just going
off what I was told, not verified by myself) have their kernel frequency
low. Maybe something like 150, 250 or so. That may explain low fps if its
low when servers are quiet as well, if its not low when quiet ignore me :).
Just wanted to add that in case.

Also I think there's a difference in the way the different O.Ss (and even
within different Linux/version flavours) report their CPU usage. 25% cpu can
mean very different things on different OSs given identical hardware. TOP in
Linux can report differently as default depending what version. Just
something I wanted to add in case.

With mem, its kind of similar, we run both windows and linux, the mem
used varies a lot. On windows we have some running at ~80meg, some ~170meg
(not related to players on there), same with Linux (altho does appear a tad
higher on average). All I'm saying is its really difficult to compare easily
with simple figures.

Generally I think fps is the key really of when it starts to drop at what
level the servers get x amount of players on map x etc. Even the maps can
make a big difference making it harder to compare.

Would be really nice to see some definitive accurate stats, but I find it
really hard to do as so many variables in there.


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