At 10:21 PM 11/3/2006, Cc2iscooL wrote:
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Thanks for being a complete XXXhole, Captian Obvious. I was simply stating
that the CPU usage has constantly risen so I had to lower the tickrate from
66 to 33, and then I stated the CPU usage after that point. If you didn't
realise, half of 85 is 42.5, and half of 75 is 32.5, so your math must be
off. Oh hey look, I can be a hard XXX as well.

Anyway, back on topic, it would be nice if there was a multithreaded server
so that we could run larger servers...but I would also request that the CPU
usage be fixed, instead of just making it to run on more than one. We can't
all afford super computers to put our servers on. Is it coming to the point
where I have to charge my clients $4+/slot for a 66 tick server? Sure
Fragism was like that, but you can't expect to have a large consumer base
when you charge that much for a server, when they can go to some big company
and get theirs for half the cost. Not saying Fragism wasn't successful, but
they didn't have a majority of the server market either.

Aside from that point, I do think they need to work on optimization. I'm not
sure if this is true but I think on Windows servers they actually use less
CPU, and with a FPS boost program you can get the FPS of a Windows server
right up next to a Linux. Sure you have to pay extra for Windows, but hell,
if you only use half the processor cycles for the same server as a Linux box
it would be much more worth it.

Speaking of Windows...

If any of you guys run both Linux and Windows servers, I'd be interested in
seeing a benchmark of the two servers run with exactly the same amount of
slots, the same cvars, and the same hardware, and see which one uses less
CPU, or if they're the same. I would appreciate if someone would do this, so
I can decide if I want to spend the extra cash on a Windows box or not.

Well, it's a known fact windows has lazy sleep timers, that's why the
CPU usage is lower, but also you will not be able to run a large
server on windows without some kind of issue because sleep
granularity issues..




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