Well, a few days ago I decided to try switching two of my previously Linux
(Ubuntu) machines to Windows to see if there was a difference.

Previously we had 2x 16 player CS Source servers running on these machines
(AMD64 3200+, 1GB RAM) which would sit around 80 fps when full, running tick
66 and holding a solid 66 ticks as well. Adding a third would result in lag.

Under Windows I have the same servers running but the total CPU load appears
to be sitting at 20%, and the RAM usage is also dramatically lower, using
just 70MB per process. The servers are also sitting between 450 and 500 fps
which is pretty f*cking nice to be honest. They're also extremely smooth to
play on.

At this point if anything, despite my hatred for Windows, I really am
tempted to convert more of our servers, if only licensing wasn't such a rip
off. At this rate I could increase the servers to 20 players and probably
still maintain good performance, but our general rule quality over quantity
- if we can't hold a solid 66 ticks under load, we'll cut back.

-Scott

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary
Sent: Saturday, 4 November 2006 6:24 p.m.
To: [email protected]
Subject: Re: [hlds_linux] srcds performance

At 10:21 PM 11/3/2006, Cc2iscooL wrote:

Well, it's a known fact windows has lazy sleep timers, that's why the
CPU usage is lower, but also you will not be able to run a large
server on windows without some kind of issue because sleep
granularity issues..


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