Well, a few days ago I decided to try switching two of my previously Linux (Ubuntu) machines to Windows to see if there was a difference.
Previously we had 2x 16 player CS Source servers running on these machines (AMD64 3200+, 1GB RAM) which would sit around 80 fps when full, running tick 66 and holding a solid 66 ticks as well. Adding a third would result in lag. Under Windows I have the same servers running but the total CPU load appears to be sitting at 20%, and the RAM usage is also dramatically lower, using just 70MB per process. The servers are also sitting between 450 and 500 fps which is pretty f*cking nice to be honest. They're also extremely smooth to play on. At this point if anything, despite my hatred for Windows, I really am tempted to convert more of our servers, if only licensing wasn't such a rip off. At this rate I could increase the servers to 20 players and probably still maintain good performance, but our general rule quality over quantity - if we can't hold a solid 66 ticks under load, we'll cut back. -Scott -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Sent: Saturday, 4 November 2006 6:24 p.m. To: [email protected] Subject: Re: [hlds_linux] srcds performance At 10:21 PM 11/3/2006, Cc2iscooL wrote: Well, it's a known fact windows has lazy sleep timers, that's why the CPU usage is lower, but also you will not be able to run a large server on windows without some kind of issue because sleep granularity issues.. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

