Ian mu wrote:
-- [ Picked text/plain from multipart/alternative ] I totally agree with most of that except naturally ubuntu won't be able to hold a high fps if its kernel freqency is set lower (so you may find fps is capped to 125 for example whatever you do with that kernel setting, typically max fps possible would be half kernel setting). I agree with all of the rest, especially all about peformance when full (what I was trying to say in a roundabout way).
If the kernel was indeed running at a lower freq. then you would see less CPU usage as higher fps kernels use an extra 2%-5% just on the extra overhead let alone the fact the server is doing more to get the higher fps. I recently moved a customers AMD64 3200 from windows to Linux. Previously they had a 40 man server. We found as soon as it got over 30 players it would now start to lag. We upgraded their processor to a AMD3700 but the box could still not run their server properly and they have dropped it to 32 players. It is glaringly obvious that the Linux code needs to be looked at and possibly optimized. I remember when 1.6 used to be so much better on Linux than windows and there is no reason that i can think of that this should not be the same today. Linux servers can be optimized to run only the valve code and don't need to load extra resources that will not be used. Can someone at Valve look into this for us Alfred as it will mean that we can run more game servers which is certainly in valves interest. I would also like to point out that I believe it is illegal according to MS XP EULA to host Game Servers on Windows XP. While i'm sure its not really a problem for people running their own box but those big companies running hundreds of servers on Windows XP should buy windows server versions. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

