-- [ Picked text/plain from multipart/alternative ] Ian It can be pretty hard though when the stats don't necessarily agree with in game end user experience.
Everybody can usually agree when the server sucks, but it can be pretty hard to objectively measure what it is precisely that is causing the server to suck, or whether the objective stats show the server sucking at all! On 11/5/06, Ian mu <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Sorry if any confusion, I was _only_ relating the kernel settings to the > comment earlier about comparing server fps, not cpu, meaning you will get > a > lower max fps, and thats not an issue with valve (or with Linux, as you > could recompile or a use a different dist/kernel). > > > The main problem here, is that whilst all the comments are extremely > valid, > it's unlikely that actually anything will get done, unless people provide > a > standard set of figures and testing that Valve can't ignore. > > If people post their specs, settings and then maybe a graph of cpu usage > (maybe on different maps and player numbers), then I think it may be > easier > for either a trend to be seen, or Valve to realise there is actually a > problem. As it is, its hard to pluck anything concrete out (apart from > people believe there's a problem, but its not enough really no matter how > true it is without something more specific provided to them) > > Ian > > > > > > > If the kernel was indeed running at a lower freq. then you would see > > > less CPU usage as higher fps kernels use an extra 2%-5% just on the > > > extra overhead let alone the fact the server is doing more to get the > > > higher fps. > > > > > > I recently moved a customers AMD64 3200 from windows to Linux. > > > Previously they had a 40 man server. We found as soon as it got over > 30 > > > players it would now start to lag. We upgraded their processor to a > > > AMD3700 but the box could still not run their server properly and they > > > have dropped it to 32 players. > > > > > > It is glaringly obvious that the Linux code needs to be looked at and > > > possibly optimized. I remember when 1.6 used to be so much better on > > > Linux than windows and there is no reason that i can think of that > this > > > should not be the same today. Linux servers can be optimized to run > only > > > the valve code and don't need to load extra resources that will not be > > > used. > > > Can someone at Valve look into this for us Alfred as it will mean that > > > we can run more game servers which is certainly in valves interest. > > > > > > I would also like to point out that I believe it is illegal according > to > > > MS XP EULA to host Game Servers on Windows XP. While i'm sure its not > > > really a problem for people running their own box but those big > > > companies running hundreds of servers on Windows XP should buy windows > > > server versions. > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

