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Can someone explain the following, or if it is just shite coding on valves part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 
tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real 
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What causes 
this?

The CPU usage gets no higher than 60% (one core for the process - other is at 
1-5% if the other server is empty), but the drops can happen at 60% or anywhere 
below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in use, 
so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any memory 
that is not released (although as mentioned I have spare) and all servers 
except literally the ones to run the server have been stopped (but as mentioned 
CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the 
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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