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I'm sorry, but yours is a different problem. Yours will hang if you are hitting 
100% CPU usage.

Mine is not even 50% utilized! (counting both cores - and even on 1 it is only 
60%)

Evaldas Þilinskas <[EMAIL PROTECTED]> wrote: Same here with Pentium (Single 
Core, 3GHz). When I run a dods server with
~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is
hanging (depending on map). Sooo I think that server upgrade is needed for
you and me. Something close to Intel E6600 or Xeon 5120 :).

----- Original Message -----
From: "David Syers"
To:
Sent: Monday, December 18, 2006 7:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


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Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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15:17



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