http://forums.steampowered.com/forums/showthread.php?t=486424&page=10
Thats how.. Refer to the forums..
You have to raise your kernel hz above 1000hz.
Thanks,
Adam - CEO - Next-Generation Gaming LLC
Next-Generation Game Servers
NextGenServers.com
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 17, 2007 7:36 PM
Subject: hlds_linux digest, Vol 1 #5422 - 11 msgs


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Today's Topics:

  1. Re: XEON or Opteron? (Jonathan Selander)
  2. RE: Source Engine Update Released (Alfred Reynolds)
  3. Re: XEON or Opteron? (Adam Thorn)
  4. Re: Source Engine Update Released (Wim Barelds)
  5. Re: Source Engine Update Released
(=?ISO-8859-1?Q?Evaldas_Zilinskas?=)
  6. Re: Source Engine Update Released (Biscuits)
  7. Re: Source Engine Update Released
(=?ISO-8859-1?Q?=22Einar_S=2E_Ids=F8=22?=)
  8. css server Segmentation fault after steam/server update (David
Zimmermann)
  9. Re: Re: XEON or Opteron? (Valtteri Kiviniemi)
 10. Re: css server Segmentation fault after steam/server update
(Cc2iscooL)
 11. Re: Source Engine Beta Available (ics)

--__--__--

Message: 1
Date: Wed, 17 Jan 2007 21:34:17 +0100
From: Jonathan Selander <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds_linux] XEON or Opteron?
Reply-To: [email protected]

May i ask how hard you are pushing it right now, without experiencing
choke=
?

Svensk Ljud & Ljus Produktion skrev:
Hi
We searched a lot in serveradmins-forum for the answer, "witch is best
for
servers / gameservers?", and we did came to the conclusion that Xeon is
better on handling this data.. but at that time we didnt look into
dual-core
P4=B4s. But I guess that its the same diff. between P4 - dualP4 as Xeon -
dualXeon.
We decided to bye a dual Xeon, and we all think that it was right
decision,
we are trying it out by increasing the load to see when it starts to
choke..
but havent reached that yet.

Good Luck !
Peter L.


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--__--__--

Message: 2
Subject: RE: [hlds_linux] Source Engine Update Released
Date: Wed, 17 Jan 2007 13:18:47 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]

Yes, a value of 0 would make your interp interval 0 (though other pieces
of=
code may then force a min interp value). If you don't want interpolation
y=
ou should still use cl_interpolate to disable it. Note that the default
int=
erp ratio range is 1 through 2 so setting it to 0 would be ignored by most
=
servers.

Wim Barelds wrote:
--
[ Picked text/plain from multipart/alternative ]
My bad, can't edit it either, I meant cl_interp_ratio "0".

On 1/17/07, Wim Barelds <[EMAIL PROTECTED]> wrote:

Alfred, should cl_interp_ratio make your client not wait for packets
to interpolate upon?

On 1/17/07, Alfred Reynolds < [EMAIL PROTECTED]> wrote:

We set the default range for interp ratio to between 1 and 2 to
allow
for the loss situation, if you never have loss then setting it to
exactly 1 would be appropriate.

- Alfred

R=F3nai Gy=F6rgy wrote:
[ Converted text/html to text/plain ]
Pls correct me if i am wrong.
The server has 100 tick, and it produces 100 update/s (updaterate).
Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01
(10ms). An update comes every 10ms (with 100 updaterate), so in
the interp buffer 2 updates can be stored, and interpolated from.
If the server fails to produce 100 updaterate for a second or so,
the cl_interp will raise because of the ratio, and even then, 2
updates can be stored in the interp puffer. (at 80 updates, there
comes 1 every
12.5ms, and
the interp buffer will raise to 12.5ms accordingly)
So, theoretically, there is no need to allow anything else, than
cl_interp_ratio 1. Right?
Or do we need, to allow a bigger buffer, because of lost update
packets (loss)? Or, maybe a little higher, to allow compensationg
a latency, in detecting the updaterate? Or something else, to
calculate when we set those parameters?
Thx
Locutus
Jason Ruymen =EDrta:

The Source Engine Update has now been released.  Please run
hldsupdatetool again to make sure your game is update to date.
Changes for this update include:

- Cheat protected many more cvars
- Replaced cl_interp with cl_interp_ratio. Server can limit it with
sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled

Jason

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--__--__--

Message: 3
From: "Adam Thorn" <[EMAIL PROTECTED]>
To: <[email protected]>
Date: Wed, 17 Jan 2007 16:53:43 -0500
Subject: [hlds_linux] Re: XEON or Opteron?
Reply-To: [email protected]

Uh....
No, Its not really emulating anything, Most Distros have 32bit and 64bit
binaries installed.
The kernel has less overhead for some reason in 64bit distros, and runs
excellently.
I get nothing but constant frames on the source engine.
Thanks,
Adam - CEO - Next-Generation Gaming LLC
Next-Generation Game Servers
NextGenServers.com



--__--__--

Message: 4
Date: Wed, 17 Jan 2007 22:56:04 +0100
From: "Wim Barelds" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] Source Engine Update Released
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
It's too bad cl_interpolate 0 is (was?) still broken, and registers
bullets
to the wrong server tick. Either way, I'll be doing some testing on this
again :)

On 1/17/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

Yes, a value of 0 would make your interp interval 0 (though other pieces
of code may then force a min interp value). If you don't want
interpolati=
on
you should still use cl_interpolate to disable it. Note that the default
interp ratio range is 1 through 2 so setting it to 0 would be ignored by
most servers.

Wim Barelds wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> My bad, can't edit it either, I meant cl_interp_ratio "0".
>
> On 1/17/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>>
>> Alfred, should cl_interp_ratio make your client not wait for packets
>> to interpolate upon?
>>
>> On 1/17/07, Alfred Reynolds < [EMAIL PROTECTED]> wrote:
>>>
>>> We set the default range for interp ratio to between 1 and 2 to
>>> allow
>>> for the loss situation, if you never have loss then setting it to
>>> exactly 1 would be appropriate.
>>>
>>> - Alfred
>>>
>>> R=F3nai Gy=F6rgy wrote:
>>>> [ Converted text/html to text/plain ]
>>>> Pls correct me if i am wrong.
>>>> The server has 100 tick, and it produces 100 update/s (updaterate).
>>>> Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01
>>>> (10ms). An update comes every 10ms (with 100 updaterate), so in
>>>> the interp buffer 2 updates can be stored, and interpolated from.
>>>> If the server fails to produce 100 updaterate for a second or so,
>>>> the cl_interp will raise because of the ratio, and even then, 2
>>>> updates can be stored in the interp puffer. (at 80 updates, there
>>>> comes 1 every
>>>> 12.5ms, and
>>>> the interp buffer will raise to 12.5ms accordingly)
>>>> So, theoretically, there is no need to allow anything else, than
>>>> cl_interp_ratio 1. Right?
>>>> Or do we need, to allow a bigger buffer, because of lost update
>>>> packets (loss)? Or, maybe a little higher, to allow compensationg
>>>> a latency, in detecting the updaterate? Or something else, to
>>>> calculate when we set those parameters?
>>>> Thx
>>>> Locutus
>>>> Jason Ruymen =EDrta:
>>>>
>>>> The Source Engine Update has now been released.  Please run
>>>> hldsupdatetool again to make sure your game is update to date.
>>>> Changes for this update include:
>>>>
>>>> - Cheat protected many more cvars
>>>> - Replaced cl_interp with cl_interp_ratio. Server can limit it with
>>>> sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
>>>> - Added sv_rcon_log to allow rcon logging to be disabled
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1]<
http://list.valvesoftware.com/mailman/listinfo/hlds_linux%5B1%5D>
>>>>
>>>>
>>>>
>>>>
>>>> =3D=3D=3DReferences:=3D=3D=3D
>>>>   1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>>
>> --
>> ___________________________
>> Wim 'TheUnknownFactor' Barelds
>> [EMAIL PROTECTED]
>
>
>
>
> --
> ___________________________
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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--__--__--

Message: 5
From: =?ISO-8859-1?Q?Evaldas_Zilinskas?= <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds_linux] Source Engine Update Released
Date: Thu, 18 Jan 2007 00:41:02 +0200
Reply-To: [email protected]

Hmmm, I don't understand. Server outputs:

HLDS installation up to date

Version looks OK:

Protocol version 7
Exe version 1.0.0.6 (dod)
Exe build: 18:24:30 Jan  3 2007 (2949)

But I get:

sv_min_cl_interp_ratio
Unknown command "sv_min_cl_interp_ratio"
sv_max_cl_interp_ratio
Unknown command "sv_max_cl_interp_ratio"

Pagarbiai,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812

----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[email protected]>; <[email protected]>;
<[email protected]>
Sent: Wednesday, January 17, 2007 8:27 PM
Subject: [hlds_linux] Source Engine Update Released


The Source Engine Update has now been released.  Please run
hldsupdatetool again to make sure your game is update to date.  Changes
for this update include:

- Cheat protected many more cvars
- Replaced cl_interp with cl_interp_ratio. Server can limit it with
sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled

Jason

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.16.13/632 - Release Date:
2007.01.16 16:36





--__--__--

Message: 6
Date: Thu, 18 Jan 2007 09:44:08 +1100
From: Biscuits <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] Source Engine Update Released
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Alfred has the rare rcon auth crash been fixed in this update?

On 1/18/07, Evaldas Zilinskas <[EMAIL PROTECTED]> wrote:

Hmmm, I don't understand. Server outputs:

HLDS installation up to date

Version looks OK:

Protocol version 7
Exe version 1.0.0.6 (dod)
Exe build: 18:24:30 Jan  3 2007 (2949)

But I get:

sv_min_cl_interp_ratio
Unknown command "sv_min_cl_interp_ratio"
sv_max_cl_interp_ratio
Unknown command "sv_max_cl_interp_ratio"

Pagarbiai,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812

----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[email protected]>; <[email protected]>;
<[email protected]>
Sent: Wednesday, January 17, 2007 8:27 PM
Subject: [hlds_linux] Source Engine Update Released


> The Source Engine Update has now been released.  Please run
> hldsupdatetool again to make sure your game is update to date.  Changes
> for this update include:
>
> - Cheat protected many more cvars
> - Replaced cl_interp with cl_interp_ratio. Server can limit it with
> sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
> - Added sv_rcon_log to allow rcon logging to be disabled
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.432 / Virus Database: 268.16.13/632 - Release Date:
> 2007.01.16 16:36
>
>


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--
Biscuits
--


--__--__--

Message: 7
Date: Wed, 17 Jan 2007 23:54:10 +0100
From: =?ISO-8859-1?Q?=22Einar_S=2E_Ids=F8=22?= <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] Source Engine Update Released
To: [email protected]
Organization: Dept. Engineering Cybernetics, NTNU
Reply-To: [email protected]

According to milchworld over on the hlds list:
"it's sv_client_max_interp_ratio (&min) "

Cheers,
Einar

Evaldas Zilinskas wrote:
Hmmm, I don't understand. Server outputs:

HLDS installation up to date

Version looks OK:

Protocol version 7
Exe version 1.0.0.6 (dod)
Exe build: 18:24:30 Jan  3 2007 (2949)

But I get:

sv_min_cl_interp_ratio
Unknown command "sv_min_cl_interp_ratio"
sv_max_cl_interp_ratio
Unknown command "sv_max_cl_interp_ratio"



--__--__--

Message: 8
Date: Thu, 18 Jan 2007 01:16:28 +0100
From: "David Zimmermann" <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds_linux] css server Segmentation fault after steam/server
update
Reply-To: [email protected]

Hello *,

after the last update, i cant start my css server
used srcds_amd binary

./srcds_run: line 426:  9305 Segmentation fault      (core dumped) $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to
hel=
p with solving this problem


xxxx grep AMD /proc/cpuinfo
vendor_id       : AuthenticAMD
model name      : AMD Athlon(tm) 64 X2 Dual Core Processor 3800+


tia
David
--
Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
Ideal f=FCr Modem und ISDN: http://www.gmx.net/de/go/smartsurfer


--__--__--

Message: 9
Date: Thu, 18 Jan 2007 02:16:36 +0200
From: Valtteri Kiviniemi <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds_linux] Re: XEON or Opteron?
Reply-To: [email protected]

Well, in the kernel's menuconfig there is support for 32bit emulation,
so I thought it has something to do with that...

Also, if i run 32bit HLDS servers in 64bit debian the server fps is only
333. Why?

With 64bit binary the fps is constant 500, and CPU usage is only a few
percent.

--
Valtteri

Adam Thorn kirjoitti:
Uh....
No, Its not really emulating anything, Most Distros have 32bit and 64bit
binaries installed.
The kernel has less overhead for some reason in 64bit distros, and runs
excellently.
I get nothing but constant frames on the source engine.
Thanks,
Adam - CEO - Next-Generation Gaming LLC
Next-Generation Game Servers
NextGenServers.com


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--__--__--

Message: 10
Date: Wed, 17 Jan 2007 18:21:21 -0600
From: Cc2iscooL <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] css server Segmentation fault after steam/server
update
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Did you do a -verify_all on the install? Do you have any mods or plugins
installed that might have broken with the latest update? Try renaming the
addons directory if so and see if it still crashes.

On 1/17/07, David Zimmermann <[EMAIL PROTECTED]> wrote:

Hello *,

after the last update, i cant start my css server
used srcds_amd binary

./srcds_run: line 426:  9305 Segmentation fault      (core dumped)
$HL_CM=
D
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem


xxxx grep AMD /proc/cpuinfo
vendor_id       : AuthenticAMD
model name      : AMD Athlon(tm) 64 X2 Dual Core Processor 3800+


tia
David
--
Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
Ideal f=FCr Modem und ISDN: http://www.gmx.net/de/go/smartsurfer

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--


--__--__--

Message: 11
Date: Thu, 18 Jan 2007 02:55:12 +0200
From: ics <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] Source Engine Beta Available
Reply-To: [email protected]


So how about that list?

-ics


Alfred Reynolds kirjoitti:
Once the release is live I can do this (before hand I don't want to give
people any ideas).

ics wrote:

Can we get a list of these new cheat protected cvars? I know many
people
who wrote custom configs for low-end users
and people that like to optimize their game. I guess it could be just
tested out but hey, easier to ask.

-ics


Jason Ruymen wrote:

A beta for the Source Engine has been released. To start a beta
server,
run hldsupdatetool with the command "-beta scrmp0104".  Current
clients
are compatible on a beta server, and beta clients are able to play on
current public servers.  Changes for this beta include:

- Cheat protected many more cvars
- Replaced cl_interp with cl_interp_ratio. Server can limit it with
sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled

We plan to release this next week, please provide feedback promptly.

Thanks,
Jason

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