well diabling the time limit and setting a max number of rounds seems to
work but what i don't understand is how the match server which is set up
basically identical except it has zblock and roger devils cmp on it
doesn't do this

dackz wrote:
> I think the more jarring effect that this creates is how the map
> changes as soon as a player connects and joins a team. They spend all
> that time connecting to the server, loading the map, and joining a
> class or a team or what have you, and then they have to do it all over
> again.
>
> At least that's the behavior I remember seeing in CS:S.
>
> Perhaps resetting the time that the map was changed when a client
> connects to an empty server would be better. Or whatever you'd need to
> do in order to make the amount of time left equal to mp_timelimit when
> the server goes from zero clients to one client.
>
> On 5/11/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> The server doesn't run game frames unless real users are connected to
>> save CPU cycles, it doesn't do the map cycling logic during this period
>> by design.
>
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