well diabling the time limit and setting a max number of rounds seems to work but what i don't understand is how the match server which is set up basically identical except it has zblock and roger devils cmp on it doesn't do this
dackz wrote: > I think the more jarring effect that this creates is how the map > changes as soon as a player connects and joins a team. They spend all > that time connecting to the server, loading the map, and joining a > class or a team or what have you, and then they have to do it all over > again. > > At least that's the behavior I remember seeing in CS:S. > > Perhaps resetting the time that the map was changed when a client > connects to an empty server would be better. Or whatever you'd need to > do in order to make the amount of time left equal to mp_timelimit when > the server goes from zero clients to one client. > > On 5/11/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> The server doesn't run game frames unless real users are connected to >> save CPU cycles, it doesn't do the map cycling logic during this period >> by design. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

