did this get solved? i have a friend with a couple of rented windows
based servers that are show this behaviour. i have adjusted the round
time to be a multiple of the round timelimit but the bots just sit there
doing nothing when the time limit expires and the server only responds
to rcon quit and rcon changelevel commands. rcon mp_restartgame, rcon
restart and all the others get logged and acknowledged by the server but
it doesn't act on them.

this is driver me crazy coz i'm getting whined at for not being able to
fix it and the server host is totally useless. he does even know how to
set them to be restarted every 24 hours

if anyone has any idea please chip in.

Ronny Schedel wrote:
> But this does not solve anything. Some rounds can be shorter than the
> round
> time.
>
> Best regards
>
> Ronny
>
>> Finishing off rounds is by design, look at making your time limit a
>> multiple of the round time.
>>
>> - Alfred
>>
>> teame06 wrote:
>>> Ok, one more last question.
>>>
>>> What about the last round thing. Can there be added a cvar to disable
>>> that?
>>>
>>> Alfred Reynolds wrote:
>>>> The server doesn't run game frames unless real users are connected to
>>>> save CPU cycles, it doesn't do the map cycling logic during this
>>>> period
>>>> by design.
>>>>
>>>> - Alfred
>>>>
>>>> teame06 wrote:
>>>>
>>>>> I'm running the server at 66 tick only and with no mods. Like I
>>>>> said I really do not want to rely on bots. Maybe Alfred or one of
>>>>> the valve employee can give some input on this?
>>>>>
>>>>> David Williams wrote:
>>>>>
>>>>>> i had this issue even with bots in the server. it was 100 tick
>>>>>> with the latest mani, evenscripts (running ace rates), steambans,
>>>>>> metamod and a cl_restrict_blah settings advisor. i dropped the
>>>>>> tick down to 75 after trying everything i could think of and it
>>>>>> seems to have gone away
>>>>>>
>>>>>> Daniel wrote:
>>>>>>
>>>>>>
>>>>>>> --
>>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>>> Yeah this annoys me too. Currently I just let my server have 2
>>>>>>> bots and have the bot quota mode work so that the bots go away
>>>>>>> when real people join (so it just keeps 2 people on the server as
>>>>>>> minimum).
>>>>>>>
>>>>>>> I consider this problem a genuine glitch.  Why would a server wait
>>>>>>> until the magical last round is over? Hope it can get fixed in
>>>>>>> this next big update. --
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
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