What was the smoke grenade exploit? Was it the one that allowed someone to jump really high?
Thanks, Guy } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: [email protected]; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command "-beta } community". The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing "jointeam 0" } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

