What was the smoke grenade exploit?  Was it the one that allowed someone to
jump really high?

Thanks,
Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Tuesday, August 07, 2007 9:47 PM
} To: [email protected]; [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine/Dedicated Server Beta
}
} A new Beta is available for the Source Engine and Source Dedicated
} Server.  To participate, run hldsupdatetool with the command "-beta
} community".  The specific changes include:
}
} - Fixed hl2mp bug where if you +used a weapon it would not respawn
} anymore
} - Fixed hl2mp spectator being able to lock the player he's viewing by
} typing "jointeam 0"
} - Fixed a CS:S smoke grenade exploit
} - Added a way for server plugins to ask players if they'd like to
} connect to a different server
} - Made materials handle sv_pure correctly when they've included other
} materials
} - Fixed Windows dedicated server bug slowing down Steam updates
} - Fixed a server memory leak (2-3 megs per map change)
} - Fixed IVEngineServer::FadeClientVolume
} - Fixed certain models showing up all white when sv_pure flushed them
} - Made the server print a client's steam ID and show sv_pure warnings if
} sv_pure_kick_clients is 0
} - Fixed a bug preventing sv_pure CRCs from verifying correctly on
} certain custom maps
}
} Jason
}
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