-- [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though.
On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -----Original Message----- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: [email protected]; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } _______________________________________________ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _________________________________________________________________ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___________________________ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

