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[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -----Original Message-----
> > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: [email protected]; [EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command "-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } _______________________________________________
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> >--
> >
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>
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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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