Nope. You could make the smoke disappear if you could create a big
hiccup on the client.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy
Watkins
Sent: Tuesday, August 07, 2007 8:00 PM
To: [email protected]
Subject: RE: [hlds_linux] Source Engine/Dedicated Server Beta

What was the smoke grenade exploit?  Was it the one that allowed someone
to jump really high?

Thanks,
Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux- }
[EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday,
August 07, 2007 9:47 PM } To: [email protected];
[EMAIL PROTECTED] } Subject: [hlds_linux] Source
Engine/Dedicated Server Beta } } A new Beta is available for the Source
Engine and Source Dedicated } Server.  To participate, run
hldsupdatetool with the command "-beta } community".  The specific
changes include:
}
} - Fixed hl2mp bug where if you +used a weapon it would not respawn }
anymore } - Fixed hl2mp spectator being able to lock the player he's
viewing by } typing "jointeam 0"
} - Fixed a CS:S smoke grenade exploit
} - Added a way for server plugins to ask players if they'd like to }
connect to a different server } - Made materials handle sv_pure
correctly when they've included other } materials } - Fixed Windows
dedicated server bug slowing down Steam updates } - Fixed a server
memory leak (2-3 megs per map change) } - Fixed
IVEngineServer::FadeClientVolume } - Fixed certain models showing up all
white when sv_pure flushed them } - Made the server print a client's
steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } -
Fixed a bug preventing sv_pure CRCs from verifying correctly on }
certain custom maps } } Jason } }
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