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- Fixed a server memory leak (2-3 megs per map change)

Holy mother of God. I am speechless if this is true. =o

-tsuehpsyde
SourceKills.com

On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
>
> What was the smoke grenade exploit?  Was it the one that allowed someone
> to
> jump really high?
>
> Thanks,
> Guy
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> } Sent: Tuesday, August 07, 2007 9:47 PM
> } To: [email protected]; [EMAIL PROTECTED]
> } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> }
> } A new Beta is available for the Source Engine and Source Dedicated
> } Server.  To participate, run hldsupdatetool with the command "-beta
> } community".  The specific changes include:
> }
> } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> } anymore
> } - Fixed hl2mp spectator being able to lock the player he's viewing by
> } typing "jointeam 0"
> } - Fixed a CS:S smoke grenade exploit
> } - Added a way for server plugins to ask players if they'd like to
> } connect to a different server
> } - Made materials handle sv_pure correctly when they've included other
> } materials
> } - Fixed Windows dedicated server bug slowing down Steam updates
> } - Fixed a server memory leak (2-3 megs per map change)
> } - Fixed IVEngineServer::FadeClientVolume
> } - Fixed certain models showing up all white when sv_pure flushed them
> } - Made the server print a client's steam ID and show sv_pure warnings if
> } sv_pure_kick_clients is 0
> } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> } certain custom maps
> }
> } Jason
> }
> } _______________________________________________
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> } please visit:
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>
>
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