--
[ Picked text/plain from multipart/alternative ]
The leaks occur with or without zBlock

If you graph the SRCDS memory usage, and assuming you reboot the SRCDS
daily, you will see a very predictable saw tooth pattern to the memory
usage.

On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thomas Hjorth, that's actually the first time I ever heard anyone say that
> zBlock
> were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
> any
> memory at all I can't imagine it leaking near a GB in only a few days.
> I'll
> check it
> out though.
>
> On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
> >
> > The memleak is there, though I though it was with zblock, since only
> those
> > servers used way to much memory. I had 1 server using 1.1GB of memory
> > within
> > a few days. Restarting the server cleans up the mess, ofc.
> >
> > Regards
> > Thomas Hjorth
> > http://DSRack.dk
> >
> > >[ Picked text/plain from multipart/alternative ]
> > >- Fixed a server memory leak (2-3 megs per map change)
> > >
> > >Holy mother of God. I am speechless if this is true. =o
> > >
> > >-tsuehpsyde
> > >SourceKills.com
> > >
> > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > > >
> > > > What was the smoke grenade exploit?  Was it the one that allowed
> > someone
> > > > to
> > > > jump really high?
> > > >
> > > > Thanks,
> > > > Guy
> > > >
> > > > } -----Original Message-----
> > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > > } To: [email protected]; [EMAIL PROTECTED]
> > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > > }
> > > > } A new Beta is available for the Source Engine and Source Dedicated
> > > > } Server.  To participate, run hldsupdatetool with the command
> "-beta
> > > > } community".  The specific changes include:
> > > > }
> > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > > > } anymore
> > > > } - Fixed hl2mp spectator being able to lock the player he's viewing
> > by
> > > > } typing "jointeam 0"
> > > > } - Fixed a CS:S smoke grenade exploit
> > > > } - Added a way for server plugins to ask players if they'd like to
> > > > } connect to a different server
> > > > } - Made materials handle sv_pure correctly when they've included
> > other
> > > > } materials
> > > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > > } - Fixed a server memory leak (2-3 megs per map change)
> > > > } - Fixed IVEngineServer::FadeClientVolume
> > > > } - Fixed certain models showing up all white when sv_pure flushed
> > them
> > > > } - Made the server print a client's steam ID and show sv_pure
> > warnings
> > >if
> > > > } sv_pure_kick_clients is 0
> > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > > > } certain custom maps
> > > > }
> > > > } Jason
> > > > }
> > > > } _______________________________________________
> > > > } To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > } please visit:
> > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > >--
> > >
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> > >please visit:
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> >
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> > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
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> >
> >
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> >
>
>
>
> --
> ___________________________
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
> _______________________________________________
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>
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