that memory leak fix didn't seem to have any effect on this annoying
utlmemory.h assert message.

utlmemory.h (314) : Assertion Failed: IsIdxValid(i)


oh and i still get those mid round hitches.


system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz
pentium 4 3.0 ghz, 2 gig ram

the same happens on my other server:
debian etch, i686 libc and NPTL
custom kernel 2.6.18.2 preemption, high mem support and 1000Hz
pentium 3 1.2 ghz, 1 gig ram


Phillip



Jason Ruymen wrote:
A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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