that memory leak fix didn't seem to have any effect on this annoying utlmemory.h assert message.
utlmemory.h (314) : Assertion Failed: IsIdxValid(i) oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote:
A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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