Hello,

i think there is a bug in the Relocate Function.

I habe tested it with this:

KeyValues *Message = new KeyValues( "menu" );
  Message->SetInt( "level", 2 );
  Message->SetInt( "time", 5 );

  Message->SetString( "title", "192.168.1.165:27015" );
  Helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, Message, this );
 Message->deleteThis();

And have forced this to relocate me...
I become the text displayed that the admin is forcing me to reconnect and i
have to accept...

So now i have accepted an get an error:

Bad server address ("connect "co"")

Anybody knows this bug?

With friendly Reguards

Ratman2000


----- Original Message -----
From: "Thomas h" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, August 09, 2007 10:05 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


top shows the exact same thing. The used, but not so used, memory is the
buffers and cached values. With a few exceptions like tmpfs.

Regards
Thomas Hjorth
http://DSRack.dk


>Its definitely not the fault of linux or the way it is built. Usually
>when process doesnt need memory or it is shut down, it frees the memory
>it was using and that can be given by the system for other processes but
>in srcds case, it tends to keep the memory and not freeing it, untill
>its shut down. I'm sure srcds process doesnt need all that memory itself
>that it is eating - it just couldnt free it. Yes of course the memory
>usage is different in linux and windows, but in linux, the system tends
>to reserve the whole memory for itself and then distributes it for the
>processes that need it. I think you are referring to it.
>
>However, if 1 process uses all the memory, at some point, there is no
>free memory for the system to share. Then machine starts swapping and
>thats bad. For example, while i watch mem usage on my desktop with
>'top', it says that 910632k of the mem is used and 125092k is free.
>Freshly booted 2 hours ago. This is of course the reserved memory by the
>system, not the real thing. Real values for free memory seen with 'free'
>are 259568 in use and 776156 free. Servers work same way. Eventually the
>memory runs out. Not a problem if you reboot your gameserver daily but
>still the leak has been annoying.
>
>-ics
>
>Svensk Ljud & Ljus Produktion kirjoitti:
>>I dont think its all a bug, its the way how linux is built.
>>As long as we have more memory in the box then its using at start and
>>full,
>>then its just no problems how its moving the free memory around !
>>
>>Its only a problem for thouse who is used to look at how windows is using
>>the memory, its not the same way !
>>
>>Peter
>>
>>----- Original Message -----
>>From: "ics" <[EMAIL PROTECTED]>
>>To: <[email protected]>
>>Sent: Wednesday, August 08, 2007 3:11 PM
>>Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
>>
>>
>>forget zblock, it is not the main reason. Every CSS server has that
>>memory leak, vanilla or plugin enhanced. Leave your server on for a week
>>and you will see that its eating 4-6 times the memory that it ate at
>>when you first time started it. This leak has been in there for years,
>>good thing that its finally fixed (if it really is).
>>
>>-ics
>>
>>Thomas h kirjoitti:
>>>I only suspected zblock to be "the bad guy", because i didnt notice
>>>any of
>>>the non-zblock running server to reach a level higher than 250-300mb
>>>of ram.
>>>But that could just as well be that they rarely change map on those
>>>servers,
>>>making in consistent with the memleak bug in the src engine.
>>>
>>>Regards
>>>Thomas Hjorth
>>>http://DSRack.dk
>>>
>>>>[ Picked text/plain from multipart/alternative ]
>>>>Thomas Hjorth, that's actually the first time I ever heard anyone say
>>>>that
>>>>zBlock
>>>>were to have a memory leak, and seeing as ow zBlock barely actuallyt
>>>>uses
>>>>any
>>>>memory at all I can't imagine it leaking near a GB in only a few
>>>>days. I'll
>>>>check it
>>>>out though.
>>>>
>>>>On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>>>> >
>>>> > The memleak is there, though I though it was with zblock, since only
>>>>those
>>>> > servers used way to much memory. I had 1 server using 1.1GB of memory
>>>> > within
>>>> > a few days. Restarting the server cleans up the mess, ofc.
>>>> >
>>>> > Regards
>>>> > Thomas Hjorth
>>>> > http://DSRack.dk
>>>> >
>>>> > >[ Picked text/plain from multipart/alternative ]
>>>> > >- Fixed a server memory leak (2-3 megs per map change)
>>>> > >
>>>> > >Holy mother of God. I am speechless if this is true. =o
>>>> > >
>>>> > >-tsuehpsyde
>>>> > >SourceKills.com
>>>> > >
>>>> > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
>>>> > > >
>>>> > > > What was the smoke grenade exploit?  Was it the one that allowed
>>>> > someone
>>>> > > > to
>>>> > > > jump really high?
>>>> > > >
>>>> > > > Thanks,
>>>> > > > Guy
>>>> > > >
>>>> > > > } -----Original Message-----
>>>> > > > } From: [EMAIL PROTECTED]
>>>>[mailto:hlds_linux-
>>>> > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>> > > > } Sent: Tuesday, August 07, 2007 9:47 PM
>>>> > > > } To: [email protected];
>>>>[EMAIL PROTECTED]
>>>> > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
>>>> > > > }
>>>> > > > } A new Beta is available for the Source Engine and Source
>>>>Dedicated
>>>> > > > } Server.  To participate, run hldsupdatetool with the command
>>>>"-beta
>>>> > > > } community".  The specific changes include:
>>>> > > > }
>>>> > > > } - Fixed hl2mp bug where if you +used a weapon it would not
>>>>respawn
>>>> > > > } anymore
>>>> > > > } - Fixed hl2mp spectator being able to lock the player he's
>>>>viewing
>>>> > by
>>>> > > > } typing "jointeam 0"
>>>> > > > } - Fixed a CS:S smoke grenade exploit
>>>> > > > } - Added a way for server plugins to ask players if they'd
>>>>like to
>>>> > > > } connect to a different server
>>>> > > > } - Made materials handle sv_pure correctly when they've included
>>>> > other
>>>> > > > } materials
>>>> > > > } - Fixed Windows dedicated server bug slowing down Steam updates
>>>> > > > } - Fixed a server memory leak (2-3 megs per map change)
>>>> > > > } - Fixed IVEngineServer::FadeClientVolume
>>>> > > > } - Fixed certain models showing up all white when sv_pure
>>>>flushed
>>>> > them
>>>> > > > } - Made the server print a client's steam ID and show sv_pure
>>>> > warnings
>>>> > >if
>>>> > > > } sv_pure_kick_clients is 0
>>>> > > > } - Fixed a bug preventing sv_pure CRCs from verifying
>>>>correctly on
>>>> > > > } certain custom maps
>>>> > > > }
>>>> > > > } Jason
>>>> > > > }
>>>> > > > } _______________________________________________
>>>> > > > } To unsubscribe, edit your list preferences, or view the list
>>>> > archives,
>>>> > > > } please visit:
>>>> > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> > > >
>>>> > > >
>>>> > > > _______________________________________________
>>>> > > > To unsubscribe, edit your list preferences, or view the list
>>>>archives,
>>>> > > > please visit:
>>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> > > >
>>>> > >--
>>>> > >
>>>> > >_______________________________________________
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>>>>archives,
>>>> > >please visit:
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>>>> >
>>>> > _________________________________________________________________
>>>> > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller
>>>>billeder
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>>>> >
>>>> >
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>>>> > please visit:
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>>>> >
>>>>
>>>>
>>>>
>>>>--
>>>>___________________________
>>>>Wim 'TheUnknownFactor' Barelds
>>>>[EMAIL PROTECTED]
>>>>--
>>>>
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>>please visit:
>>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>_________________________________________________________________
>>>Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning -
>>>hent
>>>den gratis her:  http://toolbar.msn.dk
>>>
>>>
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>>
>>
>>_______________________________________________
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>>
>>_______________________________________________
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>
>
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