hi,

Mike posted this on the windows mailing list

http://list.valvesoftware.com/
--> for discussion of windows server issues

Andreas Grimm

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Ratman2000
> Gesendet: Donnerstag, 9. August 2007 12:57
> An: [email protected]
> Betreff: Re: [hlds_linux] Dedicated Server Beta Jason? Alfred?
>
> Hello,
>
> thanks for the replays!!!
> Where this code Snipped sended on a other Mailing list?
> (hlds?) So i need to register me on this mailing list too :)
>
> Thanks!!!!
>
> With friendly Reguards from Germany
>
> Ratman2000
>
> ----- Original Message -----
> From: "Regime" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, August 09, 2007 10:33 AM
> Subject: Re: [hlds_linux] Dedicated Server Beta Jason? Alfred?
>
>
> > Quoting Mike Dussault's email to the [hlds] list:
> >
> > "Here's some example code that could go in a
> > IServerPluginCallbacks::ClientCommand handler:
> >
> >  if ( FStrEq( pcmd, "doaskconnect" ) )  {
> >   const char *ip = "MyTestServer.ValveSoftware.com:27015";
> >   if ( engine->Cmd_Argc() >= 2 )
> >    ip = engine->Cmd_Argv(1);
> >
> >   float flDuration = 4.0f;
> >   if ( engine->Cmd_Argc() >= 3 )
> >    flDuration = (float)atof( engine->Cmd_Argv(2) );
> >
> >   KeyValues *kv = new KeyValues("blah");
> >   kv->SetFloat( "time", flDuration );
> >   kv->SetString( "title", ip );
> >
> >   helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this );
> >   return PLUGIN_STOP;
> >  }
> >
> > Here's the DIALOG_TYPE update. It would be in
> > public\engine\iserverplugin.h, but we'll have to do an sdk
> release for
> > that so it's a ways off.
> >
> > typedef enum
> > {
> >  DIALOG_MSG = 0,  // just an on screen message  DIALOG_MENU,  // an
> > options menu  DIALOG_TEXT,  // a richtext dialog
> DIALOG_ENTRY,  // an
> > entry box  DIALOG_ASKCONNECT // Ask the client to connect to a
> > specified IP address. Only the "time" and "title" keys are used.
> > } DIALOG_TYPE;"
> >
> > Regards,
> > ---
> > Regime
> > http://www.livebythegun.com/
> >
> >
> > Ratman2000 wrote:
> > > Hello,
> > >
> > > Jason have sayed, that there is a way for Plugins to relocate the
> players,
> > > but how can i find this way?
> > > It there a page, i can find the information i need to build this
> relocate?
> > > I have looked into the SDK and havend found any Plugin
> Helper or an
> other
> > > function so
> > > please tell me, how we can use this function!
> > >
> > > - Added a way for server plugins to ask players if they'd like to
> > > connect to a different server
> > >
> > > Thanks!
> > >
> > > With friendly Reguards
> > >
> > > Ratman2000
> > >
> > >
> > > _______________________________________________
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> > > archives,
> please visit:
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> > >
> >
> >
> > _______________________________________________
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> list archives,
> please visit:
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>
>
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