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Update appears to be working great. I'll be testing sv_pure soon to see if
the problems I had earlier (custom sounds were not working correclty) have
been fixed. Also, I see the renice issues we've had on and off are still
with this update. Can we get some sort of official word on the renice
problem and if you guys plan on a fix (setting renice to -20 makes CPU usage
to go 100%).

Thanks!

-tsuehpsyde
SourceKills.com

On 9/12/07, ics <[EMAIL PROTECTED]> wrote:
>
> Yes its little different.
>
> [EMAIL PROTECTED]:~/hlds_l2$ ./steam -command
> version
> Bootstrapper version: 20
> Versions installed in '/home/dustin/hlds_l2/source/':
>         Source Dedicated Server Linux: 89
>         Base Source Shared Materials: 8
>         Base Source Shared Models: 4
>         Base Source Shared Sounds: 4
>         Counter-Strike Source Shared Content: 67
>
> Also the 'status' says this as a server version:
>
> version : 1.0.0.34/7 3224 secure
>
> -ics
>
> Kevin Ottalini kirjoitti:
> > The version numbers for this update appear to be the same as with the
> > "-beta
> > community" but remember to remove that switch from your hldsupdatetool
> > command line if you used it.
> >
> > Win32 server versions after update (linux might be slightly different):
> >
> > hldsupdatetool -command version
> > Bootstrapper version: 18
> > Versions installed in 'SourceServer':
> >        Source Dedicated Server: 92
> >        Base Source Shared Materials: 8
> >        Base Source Shared Models: 4
> >        Base Source Shared Sounds: 4
> >        Counter-Strike Source Shared Content: 67
> >        Day of Defeat Source Base Content: 23
> >        Half-Life 2 Deathmatch: 33
> >
> >
> >
> > ----- Original Message -----
> > From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > Sent: Wednesday, September 12, 2007 1:34 PM
> > Subject: [hlds] Source Engine Updates Release
> >
> >
> >> Updates to the Source Engine/Dedicated Server have been released.
> >> Previously these were under the "community" beta.  Please run
> >> hldsupdatetool to receive them.  The specific changes include:
> >>
> >> - Fixed custom level sound lists under sv_pure.
> >> - Remove friends details from player list.
> >> - Fixed occasional scrunched-up columns in the serverbrowser.
> >> - Fixed a Linux-only crash when loading certain custom maps.
> >> - Memory leak fixes.
> >> - Fixed an hl2mp bug where a spectator could freeze a live player when
> >> mp_forcerespawn was 0.
> >> - Fixed master server queries being truncated if too many players with
> >> long names.
> >> - Fixed hl2mp bug where if you +used a weapon it would not respawn
> >> anymore
> >> - Fixed a CS:S smoke grenade exploit
> >> - Added a way for server plugins to ask players if they'd like to
> >> connect to a different server
> >> - Made materials handle sv_pure correctly when they've included other
> >> materials
> >> - Fixed Windows dedicated server bug slowing down Steam updates
> >> - Fixed IVEngineServer::FadeClientVolume
> >> - Fixed certain models showing up all white when sv_pure flushed them
> >> - Made the server print a client's steam ID and show sv_pure warnings
> if
> >> sv_pure_kick_clients is 0
> >> - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> >> certain custom maps
> >>
> >> Jason
> >
> >
> > _______________________________________________
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>
>
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