This bug still seems to be there or then there is another similiar still present.
- Fixed a Linux-only crash when loading certain custom maps. On thursdays and fridays, we only have 4-7 custom maps on cycle which change every week to new ones etc. Those 2 days are the "crash-a-balooza" days for the server and those are the only days when server crashes. Nothing else is changed, except the mapcycle. We use sv_downloadurl too if it matters. For example, server is freshly booted at morning and gets filled with people and mapcycle goes around fine once. Usually when it starts over and the first custom map comes up again, the server goes down. Sometimes on load, sometimes in the middle of round with no obvious reason. Then after the reboot it goes fine untill the cycle is full and same thing happens again. Allthough there has been an occasion once where the mapcycle was near the end and it went down again - on a custom map.These maps are somewhat large and some of them have HDR so i suspect that it has something to do with filesize or something gets left in the memory and that causes a conflict - or something. We dont use sv_pure either so its mostly just a basic server with mani-admin, matties eventscripts and custom maps. Note that the server _Stable_ as a rock on every other day, except thursday and friday when there these certain custom maps on cycle. We have tried to change maps to our best abilities but so far the server has crashed every thursday and friday 2-4 times a day and on every other day with the normal list - 0 times. If you want some more information or maplist, contact me offlist and ill give all the necessary information. -ics Jason Ruymen kirjoitti:
Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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