What you're trying to do should work. I fixed a bug that was causing that error 
for that specific map (mcdonalds-mds) over here, and when we shipped, that map 
worked with sv_pure here. So it sounds like there's a case that's happening on 
your system that doesn't happen here. We're slammed with Orange Box shipping 
stuff right now but send me a private email in a couple weeks and I'll figure 
out a way to debug this.

Anyone else mind trying that map with sv_pure on their server and letting me 
know if you get the same message (private email is fine)?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai György
Sent: Thursday, September 13, 2007 12:29 PM
To: [email protected]
Subject: Re: [hlds_linux] Source Engine Updates Release

[ Converted text/html to text/plain ]
Oh, do you mean i should recompile others maps?
I dont know, if i want to do this...
A good 1/3 of all custom maps have files outside the bsp too. Pure *HAS* to 
work with those without problems. These are just another files in the materials 
folder, i dont know why they are incorrectly checked.
Basically, i can not put any custom maps on my server, if they have extra files 
in the materials folder. Wherever they are, whatever the filename is, 
regardless how many materials, pure mode CRC checks them, the server sends them 
to the user if they join, and then pure mode kicks them asap, as if the file 
would be an extra loaded file, or something else than what on the server is...
Ive already tried to remove those files from the server (and client was 
deleting them too), then pure mode doenst kick anyone, but the map is full of 
purple checkerboards.
Locutus
Wim Barelds írta:

--
[ Picked text/plain from multipart/alternative ] This isn't much of a bug, you 
simply need to include the materials with your .bsp.
This
On 9/13/07, Rónai György <[EMAIL PROTECTED]>[1] wrote:


[ Converted text/html to text/plain ]
The pure bug with custom maps is still present:
L 09/13/2007 - 13:50:49: "xyz<11><STEAM_0:0:0000000><Unassigned>"
disconnected
(reason "Pure server: client has loaded extra file 
[GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play on 
this server.") ("mcdonalds-mds" map) Locutus Jason Ruymen írta:

Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run hldsupdatetool to 
receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when 
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with long 
names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect to a 
different server
- Made materials handle sv_pure correctly when they've included other materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if 
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain 
custom maps

Jason

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--
___________________________
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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===References:===
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  5. http://www.nod32.hu
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