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Oh, do you mean i should recompile others maps?
I dont know, if i want to do this...
A good 1/3 of all custom maps have files outside the bsp too. Pure *HAS* to
work with those without problems. These are just another files in the
materials folder, i dont know why they are incorrectly checked.
Basically, i can not put any custom maps on my server, if they have extra
files in the materials folder. Wherever they are, whatever the filename is,
regardless how many materials, pure mode CRC checks them, the server sends
them to the user if they join, and then pure mode kicks them asap, as if the
file would be an extra loaded file, or something else than what on the server
is...
Ive already tried to remove those files from the server (and client was
deleting them too), then pure mode doenst kick anyone, but the map is full of
purple checkerboards.
Locutus
Wim Barelds írta:

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This isn't much of a bug, you simply need to include the materials with your
.bsp.
This
On 9/13/07, Rónai György <[EMAIL PROTECTED]>[1] wrote:


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The pure bug with custom maps is still present:
L 09/13/2007 - 13:50:49: "xyz<11><STEAM_0:0:0000000><Unassigned>"
disconnected
(reason "Pure server: client has loaded extra file
[GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play
on
this server.")
("mcdonalds-mds" map)
Locutus
Jason Ruymen írta:

Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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___________________________
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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