Hi
With these:
de_lost2, de_cpl_fire, de_highhouse, de_losttemple, cs_assault_tactik,
de_crane,
de_losttemple2_beta, de_secretcamp, de_rush
No problems here. The rest i dont know, we dont run them.
Locutus
ics írta:
We have used these maps on thursdays and fridays only with different
combinations etc but still nothing seems to help. I still have to say
that its stable as rock at any other day with just normal custom maps we
have had for months. Just when some of these maps are on cycle, its a
kaboom time.
cs_deadhouse, de_lost2, de_cpl_fire, de_highhouse, de_villa,
cs_boucherit, de_losttemple, cs_occupation, cs_assault_tactik, de_crane,
de_losttemple2_beta, de_secretcamp, de_jor1_b2, de_tropic_enhanced, de
and de_rush
I might forgotten few but these are the most of them. Lost2, highhouse,
villa, occupation, crane, losttemple2, tropic and rush are HDR ones -
could this be the reason? I remember there has been atleast 1-2 HDR maps
at a time on cycle. I guess i should test that next week and leave the
HDR maps off compeltely. HDR seems to add quite a lot into filesize and
those maps are much, much more demanding for the server to run CPU-wise
compared to non-HDR-ones. Maybe there is left something into the memory
and when it is called again, it's corrupted and causes a crash for the
server? I can't think if anything else at this point anymore.
-ics
Rónai György kirjoitti:
[ Converted text/html to text/plain ]
What custom maps are these?
I am running more than 100 (40 in cycle), and didnt notice any
crashes on any
of them.
Locutus
ics írta:
This bug still seems to be there or then there is another similiar still
present.
- Fixed a Linux-only crash when loading certain custom maps.
On thursdays and fridays, we only have 4-7 custom maps on cycle which
change every week to new ones etc. Those 2 days are the
"crash-a-balooza" days for the server and those are the only days when
server crashes. Nothing else is changed, except the mapcycle. We use
sv_downloadurl too if it matters. For example, server is freshly booted
at morning and gets filled with people and mapcycle goes around fine
once. Usually when it starts over and the first custom map comes up
again, the server goes down. Sometimes on load, sometimes in the middle
of round with no obvious reason. Then after the reboot it goes fine
untill the cycle is full and same thing happens again. Allthough there
has been an occasion once where the mapcycle was near the end and it
went down again - on a custom map.These maps are somewhat large and some
of them have HDR so i suspect that it has something to do with filesize
or something gets left in the memory and that causes a conflict - or
something. We dont use sv_pure either so its mostly just a basic server
with mani-admin, matties eventscripts and custom maps.
Note that the server _Stable_ as a rock on every other day, except
thursday and friday when there these certain custom maps on cycle. We
have tried to change maps to our best abilities but so far the server
has crashed every thursday and friday 2-4 times a day and on every other
day with the normal list - 0 times. If you want some more information or
maplist, contact me offlist and ill give all the necessary information.
-ics
Jason Ruymen kirjoitti:
Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps
Jason
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