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[ Picked text/plain from multipart/alternative ]
Hmm..now I'm not sure if it's intended or not. Maybe the way it was before
was a bug and it was fixed?

The team which win is the team which has won the most rounds I think.

2008/2/22, Andrius Pirus <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> And also- why there could be such a situation (for example - in
> dustbowl) -  that if a team is defending and timelimit reaches 30
> (mp_timelimit 30), then team who is attacking (even not defending)
> wins, and then map changes. Please rollback it.
>   Quoting CYBORG : Здравствуйте, Adam.
>
> Вы писали 21 февраля 2008 г., 17:46:28:
>   On Thu, 21 Feb 2008 12:07:49 +0100
>
> "AnAkIn ."  wrote:
>   There seem to be a problem on my server since the last update, when
>   the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
>   in sudden death or change. This happen on cp_ maps and shouldn't
>   happen, the map should change at the end of the map/round time if
> the
>   timeleft is 0:00 (mp_timelimit).
>   I can confirm that this is also happening on my server since the
>   recent updates.
>   --atj
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>   __________ Информация NOD32 2877 (20080215) __________
>   Это сообщение проверено Антивирусной системой NOD32.
>   http://www.eset.com
>   Hmmm, seems like good event on the server.
>   I want use SD mele only mode, on my server, but the VALVE remove
> mp_teststalemate cvar.
>   So, many map can't reach SD mode.
>   --
>   С уважением,
>   CYBORG                          mailto:[EMAIL PROTECTED]
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