Is it possible to hide the round timer at the top of the screen during
gameplay? On my server I set really high limits to keep it on one map
24/7. And the timer at the top of the screen shows a cut off number due to
my round time exceeding the number of digits it can show.



> Ending the map in the middle of a round and going to intermission when
> mp_timelimit hits (on maps like Dustbowl and GravelPit) is a bug.  We'll
> fix it in the next update.
>
> -Eric
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
> Pirus
> Sent: Sunday, February 24, 2008 4:00 AM
> To: [email protected]
> Subject: Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end
> of round time.
>
> --
> [ Picked text/plain from multipart/alternative ]
> Brr. It's nonsense. Then there is no meaning for the team that has
> lost more rounds to even try to defend - they will lose anyway or
> what? I don't like this new system or whatever we could call it.
> Please do something about this.
>   Quoting "AnAkIn ." : --
>  [ Picked text/plain from multipart/alternative ]
>  Hmm..now I'm not sure if it's intended or not. Maybe the way it was
> before
>  was a bug and it was fixed?
>  The team which win is the team which has won the most rounds I
> think.
>  2008/2/22, Andrius Pirus :
>  --
>  [ Picked text/plain from multipart/alternative ]
>  And also- why there could be such a situation (for example - in
>  dustbowl) -  that if a team is defending and timelimit reaches 30
>  (mp_timelimit 30), then team who is attacking (even not defending)
>  wins, and then map changes. Please rollback it.
>  Quoting CYBORG : úÄÒÁ×ÓÔ×ÕÊÔÅ, Adam.
>  ÷Ù ÐÉÓÁÌÉ 21 ÆÅ×ÒÁÌÑ 2008 Ç., 17:46:28:
>  On Thu, 21 Feb 2008 12:07:49 +0100
>  "AnAkIn ."  wrote:
>  There seem to be a problem on my server since the last update, when
>  the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
>  in sudden death or change. This happen on cp_ maps and shouldn't
>  happen, the map should change at the end of the map/round time if
>  the
>  timeleft is 0:00 (mp_timelimit).
>  I can confirm that this is also happening on my server since the
>  recent updates.
>  --atj
>  _______________________________________________
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>  __________ éÎÆÏÒÍÁÃÉÑ NOD32 2877 (20080215) __________
>  üÔÏ ÓÏÏÂÝÅÎÉÅ ÐÒÏ×ÅÒÅÎÏ áÎÔÉ×ÉÒÕÓÎÏÊ ÓÉÓÔÅÍÏÊ NOD32.
>  http://www.eset.com
>  Hmmm, seems like good event on the server.
>  I want use SD mele only mode, on my server, but the VALVE remove
>  mp_teststalemate cvar.
>  So, many map can't reach SD mode.
>  --
>  ó Õ×ÁÖÅÎÉÅÍ,
>  CYBORG                          mailto:[EMAIL PROTECTED]
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>
> --
>
>
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