mp_timelimit 0
----- Original Message ----- From: "Steve" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 25, 2008 4:57 PM Subject: RE: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time. Is it possible to hide the round timer at the top of the screen during gameplay? On my server I set really high limits to keep it on one map 24/7. And the timer at the top of the screen shows a cut off number due to my round time exceeding the number of digits it can show.
Ending the map in the middle of a round and going to intermission when mp_timelimit hits (on maps like Dustbowl and GravelPit) is a bug. We'll fix it in the next update. -Eric -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus Sent: Sunday, February 24, 2008 4:00 AM To: [email protected] Subject: Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time. -- [ Picked text/plain from multipart/alternative ] Brr. It's nonsense. Then there is no meaning for the team that has lost more rounds to even try to defend - they will lose anyway or what? I don't like this new system or whatever we could call it. Please do something about this. Quoting "AnAkIn ." : -- [ Picked text/plain from multipart/alternative ] Hmm..now I'm not sure if it's intended or not. Maybe the way it was before was a bug and it was fixed? The team which win is the team which has won the most rounds I think. 2008/2/22, Andrius Pirus : -- [ Picked text/plain from multipart/alternative ] And also- why there could be such a situation (for example - in dustbowl) - that if a team is defending and timelimit reaches 30 (mp_timelimit 30), then team who is attacking (even not defending) wins, and then map changes. Please rollback it. Quoting CYBORG : úÄÒÁ×ÓÔ×ÕÊÔÅ, Adam. ÷Ù ÐÉÓÁÌÉ 21 ÆÅ×ÒÁÌÑ 2008 Ç., 17:46:28: On Thu, 21 Feb 2008 12:07:49 +0100 "AnAkIn ." wrote: There seem to be a problem on my server since the last update, when the timeleft reachs 0:00 (mp_timelimit), the map automatically goes in sudden death or change. This happen on cp_ maps and shouldn't happen, the map should change at the end of the map/round time if the timeleft is 0:00 (mp_timelimit). I can confirm that this is also happening on my server since the recent updates. --atj _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __________ éÎÆÏÒÍÁÃÉÑ NOD32 2877 (20080215) __________ üÔÏ ÓÏÏÂÝÅÎÉÅ ÐÒÏ×ÅÒÅÎÏ áÎÔÉ×ÉÒÕÓÎÏÊ ÓÉÓÔÅÍÏÊ NOD32. http://www.eset.com Hmmm, seems like good event on the server. I want use SD mele only mode, on my server, but the VALVE remove mp_teststalemate cvar. So, many map can't reach SD mode. -- ó Õ×ÁÖÅÎÉÅÍ, CYBORG mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Links: ------ [1] mailto:[EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Links: ------ [1] mailto:[EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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